Gaming Reviews

WoW: Battle for Azeroth in review: DX11 vs. DX12 and AMD vs. NVIDIA

Graphics and rendering options

Graphics Options

Texture filtering, shadow quality, particle density, light quality, viewing distance, environmental details, liquid details, or environmental details: The latest version of World of Warcraft offers many graphical settings. There are almost too many options! Fortunately, it is possible to change these options along with a single slider from 1 to 10.

The numerous antialiasing possibilities are listed separately. However, we advise players to be careful, because Nvidia and AMD graphics cards differ: While GeForce and Radeon offer 2x, 4x and 8x antialiasing options in DirectX 11 and DirectX 12, Radeon offers additional MSAA antialiasing settings (e.g. 8x/16x) – but only in DirectX 11.

 

High (7) / Ultra (10)

Smoothed
Unsmoothed

 

Medium (5) / Ultra (10)

Smoothed
Unsmoothed

 

Low (2) / Ultra (10)

DLSS On
DLSS Off

 

The differences between the High and Ultra settings (7 and 10) are particularly visible in lighting and shadows. By further reducing the graphics quality, we begin to see less detail and objects disappear from the environment. Reducing the graphics quality below 5 results in the loss of many details, objects, shadow and light effects.

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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