Gaming Reviews

WoW: Battle for Azeroth in review: DX11 vs. DX12 and AMD vs. NVIDIA

If you haven't lived at the foot of a cave for ten years, the "World of Warcraft" phenomenon has certainly not passed you by. Blizzard, the developer and publisher behind MMORPG, first released in 2004, has added new classes and story strands to the game's scope over the past few years. Millions of people around the world still log into the virtual world every day to farm or adventure.

Today we're looking at the latest expansion: Battle for Azeroth. With this "update" the game's 3D engine is modernized, giving Up WoW to the aging DirectX 9 API and exclusive full-screen mode. On the other hand, in addition to DirectX 11 rendering mode, a DirectX 12 mode is also available, which theoretically increases performance and takes advantage of multi-core CPUs. Let's see what it looks like in practice with our test platform!

Benchmark structure
World of Warcraft doesn't have an integrated benchmark, so we had to find a sequence that is both easily reproducible and sufficiently representative of what you see most of the time in the game.

Minimum and recommended configurations
The World of Warcraft: Battle for Azeroth data sheet, which can be viewed in the Battle.net software, contains the minimum and recommended harware requirements. At first glance, it becomes clear that the game requires little memory, but requires at least one quad-core processor. With the GPU, WoW is also economical and can be operated with a small graphics card or even an integrated graphics processor. The stronger the GPU, the more graphical effects flicker across the screen.

Hardare Minimum Recommended
Processor Intel Core i5-760
AMD FX-8100
Intel Core i7-4770
AMD FX-8310
Memory 4 GB
8GB for Intel HD
8 GB
Gpu NVIDIA GeForce GTX 560
AMD Radeon HD 7850
Intel HD Graphics 530
GeForce GTX 960
AMD R9 280
Operating system Windows 7, 8.1, 10 (64 bit) Windows 10 (64 bit)
Data 70 GB 70 GB

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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