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NVIDIA GeForce RTX 3080 and RTX 3090 and the crashes – Why capacitors are so important and what’s behind them

After my article about the capacitors on the GeForce RTX 3080 and RTX 3090 has made a lot of waves, I have to criticize myself in two respects. I had underestimated that the readers might be interested in a somewhat longer and more technical explanation of the circumstances or background and that secondly, the (thoughtless) adoption of the terms [...]


GDDR6X at the limit? Over 100 degrees measured inside of the chip with the GeForce RTX 3080 FE! | Investigative

Latest memory chips, such as Micron’s GDDR6X modules on the GeForce RTX 3080 allow the internal protection mechanism to be used for special protection mechanisms (e.g. the clocking down) of the chip temperature Tjunction with suitable software, which is a nice addition in itself, anyone would be able to do it. But this knowledge of what it [...]


NVIDIA LDAT – Latency Display Analysis Tool introduced and tested

The fact that you generally use the FPS, i.e. the rendered frames per second, as a benchmark for the gaming performance, is common but actually anything but target-oriented. If you know my metrics in the graphics card tests, you will have noticed that for some years now, I have been using the frame time, i.e. the real render time of each [...]