MSI has presented ti Gaming X Trio with the GeForce RTX 2080 and introduces its own new graphics card design. From the very beginning, MSI relies on a true custom design and its own cooler with three fans (2x 9.5 cm and 1x 8.5 cm) as well as with the obligatory RGB effects. It is equipped with the TU102, has 11 GB of GDDR6 graphics memory and [...]
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If you are not yet so familiar with the subject matter, I strongly recommend to you to get started and better understand my basic article "Basics GPUs: Power Consumption, Power Supply Conflicts & Other Myths" (opens in a new tab/window), which provides the most important information for the following. In the entry article for Turing [...]
The time has come, finally! After all the many (but very readable!) Theory presented in our basic article "Nvidia GeForce RTX 2080 Ti and RTX 2080 – what is really hidden behind Turing" from last week, it's almost finally getting to the bottom of today! Not only do we benchmark the two new Nvidia GeForce RTX 2080 (Ti) FE, but [...]
Many board partners do it, and hardly any of the end users know how it really works. But everyone is talking about it. We are talking about GPU binning, i.e. the pre-selection and categorisation of GPUs of a model series according to different criteria. In this way, different clusters are created, figuratively speaking. The very good, less good [...]
Nvidia Turing Deep-Dive: Welcome to the Ray Tracing Revolution Let's take a positive view of it, it will work later (for the most part) as it was proudly presented to the astonished attendees at Siggraph and Gamescom 2018. Then Turing can be seen as Nvidia's biggest architectural leap in more than 10 years. To achieve all of this, the [...]
If you haven't lived at the foot of a cave for ten years, the "World of Warcraft" phenomenon has certainly not passed you by. Blizzard, the developer and publisher behind MMORPG, first released in 2004, has added new classes and story strands to the game's scope over the past few years. Millions of people around the world still [...]
GlobalFoundries has now announced, somewhat surprisingly, that it intends to put the 7 nm process on hold indefinitely. The chip maker is again concentrating on the processes in 14/12 nm and promises to further perfect them. The company also stated that the majority of chip designers ultimately did not invest in the (expensive and therefore more [...]
Update from 30.08.2018 – 17:00 o'clock Since no one could foresee the momentum of the criticism and discussions (really not?), the criticized "Just Buy It!" -Article by the US colleague in the media, I have to speak again at this point. This is also because even this opinion has now gone extremely viral, which was not intended [...]
We still have to live with what Nvidia told us during Editors Day, because unfortunately I don't have my own benchmarks yet. But at least Nvidia presented a certainly interesting slide, which has to be interpreted precisely and without emotion. Nvidia tests all applications with 3840 x 2160 pixels, i.e. in Ultra HD and with an unspecified [...]
For those who don't know yet: AMD's Radeon ProRender is AMD's physical-based rendering engine with free plug-ins for popular digital content creation applications such as Autodesk 3ds Max and Maya, Blender and Dassault Syst'me solidWORKS, and Creo. Radeon ProRender has been given some important new features ahead of Siggraph 2018 [...]