The transition to an improved manufacturing process (12nm FinFET) is also intended to breathe new life into Polaris before retirement. However, with regard to Nvidia's GeForce GTX 1060, the goal has been to use the newly acquired reserves exclusively for clock increases and not to increase efficiency with the same performance, which is a pity from our point of view. XFX also relies on existing technology of the current RX 580 GTS Black Edition for the RX 590 Fatboy tested today, saving the costs for a new development of the board and radiator. We tested more closely...
FullHD benchmarks with 1920 x 1080 pixels
![Metro Last Light - FPS - 1920x1080, DX11, SSAA Very High](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FPS-1920x1080-DX11-SSAA-Very-High-120x72.png)
Metro Last Light - FPS - 1920x1080, DX11, SSAA Very High
![Metro Last Light - FrameTime - 1920x1080, DX11, SSAA Very High](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FrameTime-1920x1080-DX11-SSAA-Very-High-120x72.png)
Metro Last Light - FrameTime - 1920x1080, DX11, SSAA Very High
![Metro Last Light - FrameTimeVariance - 1920x1080, DX11, SSAA Very High](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FrameTimeVariance-1920x1080-DX11-SSAA-Very-High-120x72.png)
Metro Last Light - FrameTimeVariance - 1920x1080, DX11, SSAA Very High
![Metro Last Light - Unevenness - 1920x1080, DX11, SSAA Very High](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-Unevenness-1920x1080-DX11-SSAA-Very-High-120x72.png)
Metro Last Light - Unevenness - 1920x1080, DX11, SSAA Very High
![](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-AvFPSoB-1920x1080-DX11-SSAA-Very-High.png)
![](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FPS99th-1920x1080-DX11-SSAA-Very-High.png)
![](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FrameTimeoB-1920x1080-DX11-SSAA-Very-High.png)
WQHD benchmarks with 2560 x 1440 pixels
![Metro Last Light - FPS - 2560x1440, DX11 Very High](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FPS-2560x1440-DX11-Very-High-120x72.png)
Metro Last Light - FPS - 2560x1440, DX11 Very High
![Metro Last Light - FrameTime - 2560x1440, DX11 Very High](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FrameTime-2560x1440-DX11-Very-High-120x72.png)
Metro Last Light - FrameTime - 2560x1440, DX11 Very High
![Metro Last Light - FrameTimeVariance - 2560x1440, DX11 Very High](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FrameTimeVariance-2560x1440-DX11-Very-High-120x72.png)
Metro Last Light - FrameTimeVariance - 2560x1440, DX11 Very High
![Metro Last Light - Unevenness - 2560x1440, DX11 Very High](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-Unevenness-2560x1440-DX11-Very-High-120x72.png)
Metro Last Light - Unevenness - 2560x1440, DX11 Very High
![](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-AvFPSoB-2560x1440-DX11-Very-High.png)
![](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FPS99th-2560x1440-DX11-Very-High.png)
![](https://www.igorslab.de/wp-content/uploads/2018/11/Metro-Last-Light-FrameTimeoB-2560x1440-DX11-Very-High.png)
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