The search for the absolute CPU limit goes into the next round. I’ll leave you with all the slides. I don’t have to comment on everything, because the figures speak for themselves. See you soon…
Average FPS
Frame Times, Variances and Percentiles
Latencies
As you could see, we reach the CPU limit from the Performance level. FSR 2.1 can still break through the 130 FPS mark. In 1080p, we will probably also see the absolute limit in terms of the maximum possible FPS with DLSS Frame Generation. As for the latencies, with FG, you can see the ones colocated by NVIDIA, up to 10 ms, which are caused by the interframe calculation. I can still remember the times when there was no anti-lag or reflex, we couldn’t play a single game reasonably because the input lag was so bad…. I hope that everyone calms down regarding the latencies, otherwise my irony will be increased by sarcasm!
- 1 - Einführung und Testsystem
- 2 - Cyberpunk 2077 @ 2160p
- 3 - Cyberpunk 2077 @ 1440p
- 4 - Cyberpunk 2077 @ 1080p
- 5 - A Plague Tale: Requiem @ 2160p
- 6 - A Plague Tale: Requiem @ 1440p
- 7 - A Plague Tale: Requiem @ 1080p
- 8 - Bright Memory: Infinite @ 2160p
- 9 - Bright Memory: Infinite @ 1440p
- 10 - Bright Memory: Infinite @ 1080p
- 11 - Spider-Man Remastered @ 2160p
- 12 - Spider-Man Remastered @ 1440p
- 13 - Spider-Man Remastered DLSS vs. FSR vs. XeSS
- 14 - Zusammenfassung und Fazit
87 Antworten
Kommentar
Lade neue Kommentare
Mitglied
Mitglied
1
Moderator
Urgestein
Veteran
Urgestein
Veteran
Moderator
Veteran
Moderator
Veteran
Veteran
Mitglied
Veteran
Veteran
Alle Kommentare lesen unter igor´sLAB Community →