Average FPS
It’s really cool to see such high FPS in a game with ray tracing. Okay, the game doesn’t look bad, but Bright Memory Infinite doesn’t come close to Cyberpunk – especially the ray tracing implementation.
Frame Times, Variances and Percentiles
Latencies
Now reflex off is always better than frame generation. NVIDIA cannot keep the advertising event for the launch of ADA and the statements made regarding the latencies. Once again, this fits in well with the conclusion. Before we get to the conclusion, let’s look at one last game.
- 1 - Einführung und Testsystem
- 2 - Cyberpunk 2077 @ 2160p
- 3 - Cyberpunk 2077 @ 1440p
- 4 - Cyberpunk 2077 @ 1080p
- 5 - A Plague Tale: Requiem @ 2160p
- 6 - A Plague Tale: Requiem @ 1440p
- 7 - A Plague Tale: Requiem @ 1080p
- 8 - Bright Memory: Infinite @ 2160p
- 9 - Bright Memory: Infinite @ 1440p
- 10 - Bright Memory: Infinite @ 1080p
- 11 - Spider-Man Remastered @ 2160p
- 12 - Spider-Man Remastered @ 1440p
- 13 - Spider-Man Remastered DLSS vs. FSR vs. XeSS
- 14 - Zusammenfassung und Fazit
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