If you saw my Sunday unboxing article about the two MSI monitors, you already know what’s coming today. Let’s take a look at the two identical twins. MSI has not missed the ultra-light gaming mouse bandwagon and has also launched two derivatives. The MSI Glutch GM41 Lightweight V2 (that’s a mouthful) and the MSI Glutch GM41 [...]
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After we have dealt with the monitor basics in the last part of our journey – especially with the topic of color space – we will go one step deeper into the matter today. I already mentioned it briefly in the last article: color depth 8 bit vs. 10 bit vs. 12 bit, what does the user need? And, what does Rec. 2020? Is there already [...]
Disclaimer: The following article is machine translated from the original German, and has not been edited or checked for errors. Thank you for understanding!
It’s that time of year again, so today we’re going to tackle the topic of system latency. Today it’s again about the two opponents NVIDIA MSI RTX 3060 Ti Gaming X Trio vs. AMD Radeon MSI RX 6700 XT Gaming X, the current middle class in the pixel producing business. This also means that NVIDIA Reflex and Boost as well as AMD Anti [...]
After the last article about system latency (NVIDIA Reflex & Boost vs. Radeon Boost and ZERO vs. AMD Anti-Lag), we should urgently discuss a few things about testing. So today we’re going to take a look at NVIDIA LDAT in terms of the USB ports it uses. For this I tested two different possibilities regarding the use of LDAT. The AMD [...]
What lasts long – usually becomes good. However, I took extra time for today’s test with the question “NVIDIA NULL and Reflex vs. AMD Anti-Lag and Radeon Boost, which works better?”. For some time now I have been writing about the topic of latencies and there have been a few articles from me on this topic. In particular, we [...]
When it comes to the topic of latency, you often hear/read that adaptive sync technologies are supposed to have a negative impact on latency. Hmm? If you try to explain it to yourself, it could well be. Let’s say you have a 144 Hz monitor with FreeSync or G-SYNC and you’re beaming it at 300 FPS. Which, yes, means that sync technologies [...]
So what do NVIDIA Reflex and Boost really do in practice? Re-measurement in the self-experiment was announced, because I wanted to know it now nevertheless once more exactly. Blindly believing everything you read, hear or see is not mine either. Nvidia has more or less surprised us again and again with new technologies like ray tracing and DLSS in [...]
Just before the launch of Ampere, NVIDIA is quickly unleashing two tools that can make life easier for reviewers and technology enthusiasts. In today’s article “NVIDIA LDAT – Latency Display Analysis Tool Introduced and Quite Exclusively Tested” you will learn everything about latencies and their origin, as well as how to [...]
The nice thing about NDAs is that they always keep the tension so high, but the stupid thing is that you are not even allowed to know that such a confidentiality agreement exists. However, if you are sitting next to someone on the bus who was at the hairdresser’s yesterday, like me, where someone happened to be sitting who knows someone who [...]