Marvel’s Avengers (FSR vs. DLSS)
The game is visually not a high-flyer, but allows a good and especially direct comparison between FSR and DLSS. I did the benchmark in full HD without the scaling power boosters, because you can see very well that the FPS numbers of all cards are in the very playable range. You don’t have to get the picture right here yet.
However, in QHD you can already do that and you can now see that both FSR and DLSS can speed up the cards to values beyond 100 FPS again. The cards are only marginally slower with the help of the two methods than they were in Full HD, and you can hardly complain optically either. DLSS looks a little more accurate in the details, FSR scores with the slightly crisper reproduction, which however lacks smaller details. From a purely subjective point of view, FSR can definitely keep up, but DLSS can’t quite match it yet in terms of level of detail. But you really have to look very closely to notice any difference at all.
Necromunda: Hired Gun (FSR vs. DLSS)
Also in this, rather fast and graphically not so much demanding game, I put Full-HD as a comparison once ahead. First of all, without the influence of DLSS or FSR, you can see that the NVIDIA cards perform significantly worse than the Radeons when it comes to the P1 value (i.e. the minimum rate).
Interestingly, this drawback is not present in QHD, so one could also assume an overhead of the GeForce drivers near the CPU limit in such DX12 titles. FSR and DLSS do the given tasks with flying colors and purely visually you don’t see any real difference between DLSS and FSR. We even had a special test for this game recently: NVIDIA DLSS and AMD FSR in a DIRECT comparison | Performance-Boost and quality check in practice
Metro Exodus Enhanced Edition 2021 (DXR)
Now let’s move on to the use of DXR. The game has been reworked once again and now looks quite decent on both manufacturers’ cards and is also very playable with ray tracing effects in full HD. That’s exactly why I had limited myself to Metro Exodus here, because I consider the hybrid implementation to be suitable for the masses, well done and future-oriented. However, Metro can’t solve the disadvantage of the Radeon cards at the current state.
In WQHD, however, the Radeon RX 6600 XT doesn’t see any more land and hobbles behind the GeForce RTX 3060 in the duet of the weak-featured cards. Whereas the rest already seems pretty pedestrian as well and is crying out for DLSS or FSR. But since there is no FSR in this game, I left this part out, even if the NVIDIA cards could clearly stand out with it. Then the RTX 3060 even beats an RX 6800 with a gesture of friendly nonchalance.
- 1 - Einführung und Testsystem
- 2 - Testsystem und Methodik
- 3 - Teardown, Platinenanalyse und Kühler
- 4 - Gaming Performance Full-HD
- 5 - Gaming Performance WQHD
- 6 - Gaming Performance DXR & FSR vs. DLSS
- 7 - Details: Frames per Second (Curve)
- 8 - Details: Percentiles (Curve)
- 9 - Details: Frame Times (Bar)
- 10 - Details: Frame Times (Curves)
- 11 - Details: Variances (Bar)
- 12 - Leistungsaufnahme und Effizienz der Einzelspiele
- 13 - Leistungsaufnahme: Übersicht & Netzteil-Empfehlung
- 14 - Temperaturen und Infrarot-Tests
- 15 - Geräuschemission / Noise
- 16 - Zusammenfassung. Features und Fazit
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