Game performance
In the following result overviews I have on the one hand cumulated the average FPS of all cards and in all games and then calculated and compared this still in percent. I have now accumulated a total of 8 games in which all cards were able to run, and even in QHD is still going quite well, even without FSR. After all, we must never forget that this is not cherry-picking, there are games in the selection in every situation that can easily break the fair weather front. In any case, the GeForce RTX 3060, which was the target, has been clearly put in its place (outside of DXR), even if it is never really enough for the RTX 3060 Ti in total.
If you now look at the percentages, the lead of the Radeon RX 6600 XT over the GeForce RTX 3060 in Full HD is 9 percentage points, but this then melts to only 5 percentage points in WQHD. The gap to the GeForce RTX 3060 Ti in Full HD is around 15 percentage points, which then increases to 22 percentage points in WQHD. The RX 6600 XT thus loses significant ground with increasing resolution. We remember the UHD weakness of the big cards and the assumption still remains that the Infinity cache has a limiting effect here.
Especially in lower resolutions up to WQHD, this card is a safe bet, even though the advantage over the GeForce RTX 3060 is partially less clear than expected. But is it enough to achieve the desired playability still good. In some situations, you will have to turn up the quality slider a bit in WQHD, but only if you need extremely high FPS numbers. It gets way too crowded in Ultra-HD, except AMD doesn’t advertise the card for the high resolutions.
Conclusion and final remarks
Let’s separate the whole thing into chip and board partner card first and start with Navi23. The GPU does exactly what it’s supposed to do and it also fits in well with the portfolio. It is still a safe bet in Full HD and even shows a GeForce RTX 3060 its limits. However, the next bigger GeForce RTX 3060 Ti lacks power, and there is simply nothing to be gained in the average of all games. The sudden weakness in the higher resolutions is symptomatic here as well, but not of concern because the product is explicitly advertised for Full HD.
The Radeon RX 6600 XT is priced between the two GeForce, but the current price is so surreal that the MSRP, which only serves as a comparison, seems quite pointless. At the moment, everything that has a plug or a socket is selling like freshly sliced bread anyway, so I won’t get into a price discussion here either, because that would be pure prognostication without any decency. What can be said, however, is that people will buy what is available and, in the end, success is more likely to be determined by availability on the counter.
The MSI RX 6600 XT Gaming X does everything right within the limits set by the chip. A functional and neatly assembled PCB meets an ultra-light yet powerful cooler, which cools sovereign and yet acts barely audible. This can and must be praised, which is why I do not want to withhold a small award from the card in good conscience. This is given, independent of the chip, for the clean technical implementation of the tested card.
To buy or not to buy? AMD’s GPU fits the target audience, no question. If you are located there, you can buy such a product with a clear conscience. Only the price in the store is always such a thing. Let’s hope for the best, because things can hardly get much worse. The cards really deserved better than price-gambling retail chains and selfish miners who don’t give a damn about the environment for some perceived personal gain.
The card was provided to igorsLAB by AMD under NDA for testing with the condition not to fall below the specified release date for the case of the NDA. There was no possible influence of the manufacturer on the test and the results, nor was there any obligation to publish them.
- 1 - Einführung und Testsystem
- 2 - Testsystem und Methodik
- 3 - Teardown, Platinenanalyse und Kühler
- 4 - Gaming Performance Full-HD
- 5 - Gaming Performance WQHD
- 6 - Gaming Performance DXR & FSR vs. DLSS
- 7 - Details: Frames per Second (Curve)
- 8 - Details: Percentiles (Curve)
- 9 - Details: Frame Times (Bar)
- 10 - Details: Frame Times (Curves)
- 11 - Details: Variances (Bar)
- 12 - Leistungsaufnahme und Effizienz der Einzelspiele
- 13 - Leistungsaufnahme: Übersicht & Netzteil-Empfehlung
- 14 - Temperaturen und Infrarot-Tests
- 15 - Geräuschemission / Noise
- 16 - Zusammenfassung. Features und Fazit
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