Gaming GPUs Reviews

Metro Exodus – The great RTX ON and Off benchmark for the GeForce RTX 2060, 2070, 2080 and 2080 Ti with DLSS analysis and more | igorsLAB

Metro Exodus promises to be one of the blockbusters of 2019. In today's article, however, I do not want to judge the game itself, but only its "technological" aspect. Precisely because Metro Exodus had much more time for RTX On than for Battlefield V. Ray Tracing, DLSS, but also Advanced PhysX and HairWorks. But how does it work in practice? This detailed analysis will make it possible to find out exactly that.

GPU Utilization in QHD and Ultra HD

 

 

Occupied graphics memory

Interestingly, the memory allocation at RT + DLSS in QHD increases significantly, because it is at least a gigabyte that still comes on top.

Interestingly, almost the same increase can be observed in Ultra HD. The increase is even a tick smaller.

 

Allocated memory (system)

With memory, that is the countertest, however, nothing happens. It doesn't matter if RTX On or RTX Off is used.

The same applies, of course, to Ultra-HD. The deviations are fully within the tolerance range.

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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