General measurement setup
Basically, there is not much to say. I use NVIDIA LDAT to measure the response times. This is placed in the center of the display. Just like I measure color fidelity with the SpyderX, for example.
I let the monitor warm up for an hour at 200 nits beforehand. As with calibration, the panel should warm up first. Then you avoid different measured values. My current test setup looks like this:
CPU | Intel Core i9-12900K |
Mainboard | MSI MPG Z690 Carbon WiFi |
RAM | 2x 16 GB Corsair Dominator 6000 MHz CL 30-36-36-76 |
SSD 1 | Samsung 980 Pro 500 GB (System) |
SSD 2 | MSI M480 2 TB (games) |
SSD 3 | HP EX950 2 TB (games) |
SSD 4 | HP SDD S750 1 TB S-ATA (backup) |
CPU cooler | Alphacool Eisbaer Aurora 360 |
Power supply | Seasonic Prime Platinum 1300 Watt |
GPUs | NVIDIA GeForce RTX 4090 FE Sapphire AMD Radeon RX 7900 XT Pulse |
Sound | SoundblasterX AE-5 Plus |
Keyboard | Sharkoon Purewriter RGB (Red Button) via USB @1000 Hz polling rate |
Mouse | Sharkoon Light² 200 @1000 Hz polling rate |
Monitor |
KTC M27P20P (3840 x 2160p @ 160 Hz) |
Test tools / software |
Tools Software |
If anything changes here, I will of course update this. The fact is that the PC hardware doesn’t really matter. I connected three different computers to the monitor and the results were always the same. The monitor itself should be NVIDIA G-Sync compatible. However, this is not a must for the GtG measurements! I always measure the response times after calibration. This creates the same conditions for all monitors.
Measurement method (GtG)
With the gray to gray (GtG) measurement, different gray levels are measured. But also from black = 0 to 255 = white. This results in 36 response times in the rise-up (black to white) and 36 in the rise-down (white to black) – making a total of 72 measurements. LDAT measures the time in ms that is required from the start color to the target color.
The current international standard for the response time is the 80 % transition. This means: To avoid measurement inaccuracies with regard to signal noise, LDAT also only measures the response time after 10 % of the start-transition curve and 10 % before the actual end. The overshoot is considered separately. See also the picture above.
Furthermore, it is currently not technically possible for me to make UFO recordings. I simply don’t have the necessary equipment. Unfortunately, I don’t have an adjustable high-speed camera (0 to 1000 FPS).
Nevertheless, I look at the motion clarity on the one hand with UFO (click here) and on the other hand with the NVIDIA LDAT software. (see picture above)
Display lag, monitor input lag and E2E latency
The display lag is the sum of the processing lag and half the scan-out (the image build-up to the middle of the screen = refresh lag). Measured via LDAT, for this – and I emphasize – only for the display lag, G-Sync compatibility is mandatory. This basically means FreeSync via DisplayPort. G-Sync must be activated in the NVIDIA driver.
For the actual input lag, I add the average pixel response time (playable overdrive). Example: 3.6 ms display lag 2.6 ms response time = 6.2 ms input lag
Finally, I measure the E2E latency. In other words: from the mouse click to half the pixel response time. Yes, only half the transition is measured here.
Attention:
All latency measurements are carried out at the maximum frame rate and the same FPS. Example: 240 Hz with 240 FPS
Measuring the color performance
I have already explained how I measure color performance in the basic article on Calman Ultimate from Portrait Displays.
Here you can read it again:
Basics for our monitor and display tests – Portrait Displays Calman Ultimate
I used the color calibration software Calman from Portrait Displays for all measurements and calibrations. Please note that with my hardware I am only able to provide the certainty that the tested monitors comply – or do not comply – with the manufacturer’s specifications.
Note
If you look at other tests on monitors from other testers, there may be differences – especially in the response times. You must therefore always check how other colleagues measure such things. This does not mean that my or other measurements are wrong. The differences arise due to different test methodologies. The decisive factor is that all monitors are tested using the same measurement system/methodology. Then the values can be compared with each other. Please do not compare my measurement system one-to-one with others.
All measurements (latencies, response times, color performance, etc.) are repeated three times and must be subject to my defined accuracy.
Measurement repeatability:
Average response time | /- 0.5 ms |
Average Latency | /- 1 ms |
Average delta E 2000 | /- 0,5 |
Brightness | /- 20 nits |
The best result will be published. This ensures plausibility and fairness in the end! Continue on the next page.
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Variable Overdrive?
- 6 - Display Latencies
- 7 - Color-Performance @ Default Settings
- 8 - Direct Comparison and Power Consumption
- 9 - Color-Performance calibrated
- 10 - HDR-Performance
- 11 - Summary and Conclusion
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