HDR gaming
Thanks to the mini LED backlight, which is divided into 576 individually controllable zones, real HDR is possible. The M27P20P also manages to achieve the contrast required for HDR. Even if the contrast cannot keep up with an OLED panel. This monitor can put the sun in the shade. In other words, it can display very bright scenes right next to very dark ones. Something the typical HDR 400 or 600 certified devices can’t do in life.
As with the GP27U, the HDR picture is very impressive. Of course, there is some slight blooming/haloing. But honestly, you have to look very closely. Or, like me, be spoiled by OLED. In my opinion, you can ignore this and simply enjoy the picture, video or HDR game. The fact that the M27P20P only supports HDR 10 doesn’t bother me in any way. After all, Dolby Vision is not worlds better.
HDR OSD Local Dimming Standard @ 10 % APL
HDR OSD Local Dimming High @ 10 % APL
Unfortunately, the white point does not match in HDR either, the 6500K are far exceeded – this results in a blue cast. The EOTF tracking is too bright in the low-light range, which can lead to a loss of shadow detail. At the top it becomes too dark, the roll-off unfortunately does not fit. All in all, the saturation and color representation do not match what the creator intended. However, most HDR-capable monitors and televisions have this problem. The M27P20P is not alone in this respect. I recommend setting the local dimming to high in HDR mode.
The maximum peak brightness is insane, over 1100 nits at 100 percent window size = sunglasses in the gaming room. Both the GP27U and the M27P20P can blow all current OLED monitors out of the room in terms of brightness. Of course, there is also the UHD resolution and a color volume that reaches over 84 percent Rec. 2020 in HDR. Only in very complex dark scenes, such as the starry night sky, can an OLED panel – the mini-LED FALD monitors show: Where the baboon’s horn is. Or where the frog’s curls hang.
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Variable Overdrive?
- 6 - Display Latencies
- 7 - Color-Performance @ Default Settings
- 8 - Direct Comparison and Power Consumption
- 9 - Color-Performance calibrated
- 10 - HDR-Performance
- 11 - Summary and Conclusion
113 Antworten
Kommentar
Lade neue Kommentare
Veteran
Urgestein
Veteran
Moderator
Urgestein
Veteran
Moderator
Urgestein
Urgestein
Urgestein
Moderator
Moderator
Urgestein
Urgestein
Urgestein
Urgestein
Urgestein
Urgestein
Urgestein
Alle Kommentare lesen unter igor´sLAB Community →