As it’s almost tradition by now, CDProject Red released a patch for Cyberpunk while I had already started testing for today’s review. Accordingly, the following results were obtained with Cyberpunk 2077 in version 1.23. Even with short tests of version 1.3, I could not detect any change in performance. The FHD, QHD and UHD resolutions were tested, each with the Raytracing Ultra preset.
The pixel accelerator is an RTX 3090 Founders Edition from Nvidia with the latest public driver and maximum temperature and performance limits. The benchmark run is again the 1-minute drive and run parkour around and through Kabuki Market, which provides a reliable indicator of performance throughout the game. The data is recorded with the Nvidia Frameview tool, based on the open source software PresentMon.
“4K” is the largest resolution tested, and in that respect it’s not surprising that all configurations are almost entirely in the GPU limit. There are only 3-4 FPS between the fastest and slowest config, but a reproducible ranking is also recognizable here. The fastest 4800 Mbps B-Die Config with the 11900K is up top, followed closely by the same RAM on the AMD platform, but here in 1:1 mode at just 3800 Mbps. The Crucial kit with a small disadvantage in terms of latency has to sort itself into the midfield here accordingly at first, with the suboptimal XMP results at the end of the ranking.
Interestingly, the fastest config with the Crucial kit and 11900K can already narrowly take first place in the frame time variances in 4K, followed by the top performers from the previous FPS chart. The only real disadvantages here are the 5950X in all 1:2 configurations, the 11900K in the Gear1 variant or the Gear2 XMP result.
As the resolution drops, CPU and RAM now begin to play a more important role in FPS, though a majority of the configurations tested here are still fast enough to fully utilize the GPU. The only exception are the 1:2 settings, with the highest latencies. Interestingly, these are also the very two that score the worst in the Aida64 latency test.
As with the last tests, relatively few conclusions can be drawn about the different system configurations in the frame time variances in 1440p. But the fact that this “Uncanny Valley” occurs so consistently in our data also speaks for the reproducibility of our benchmark run.
In FullHD, the settings with the highest throughput and lowest latency can now clearly stand out, but both are really required. For example, the 4800 CL20 Config with high throughput but slow latency only lands in second to last place.
On the other hand, the Crucial RevB kit with its almost perfect compromise of both can still keep up with the B-Die competitors, and if it goes by the 1% low FPS, it can even reach the first place. It’s also interesting that the difference between Gear2 4800 Mbps and Gear1 3866 Mbps on the Intel platform is 10-13 FPS, while on the AMD side you only lose 2 FPS from 1:1 3800 to 1:2 4800.
In the frame time variances, only the two latency-weakest configurations with the fewest dark green components stand out again. The rest of the configurations be it with B-Die, highly selected DJR or RevB in almost all imaginable variants do not take much with less than 2% of the frames slower than 4 ms.
All in all, the performance of the Crucial Ballistix MAX 4400c19 sticks also fully meets our expectations in gaming with a positive surprise in FHD. As with the synthetic benchmarks, in gaming the XMP profile is just a bit unfortunate with current platforms, but then the performance is all the more impressive after a bit of manual tuning.
- 1 - Unboxing and first Impressions
- 2 - Dimensions and RGB
- 3 - SPD and Heatsink Performance
- 4 - Teardown and PCB Comparison (vs. RevE)
- 5 - Test Systems and Methods
- 6 - XMP Behavior and Overclocking
- 7 - Synthetic Benchmarks – AIDA64 und Geekbench 3
- 8 - Gaming – Cyberpunk 2077 in UHD, QHD, FHD
- 9 - Summary and Coinclusion
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