Gaming in UHD / 2160p
Igor already spoiled you with gaming tests en masse in the launch review! I can’t offer you that much, but besides Cyberpunk 2077 I still have Far Cry 6 and Shadow of the Tomb Raider at the ready today. The latter has long been a popular test among enthusiasts to compare CPU and RAM configurations in gaming. As usual, an RTX 3090 Founders Edition graphics card serves as the pixel accelerator to shift the focus forward as much as possible in the render pipeline. Nvidia’s FrameView in version 1.2 based on the open source software Presentmon is used again to record the data.
Let’s start with 4K or UHD, because experience shows that CPU and RAM are least challenged here. I’ll save the smash hits for the next few pages, of course. But even in “2160p” we can at least measure differences between CPU generations. While in Shadow of the Tomb Raider and Cyberpunk 2077 only the 1% low FPS at Alder Lake is noticeable positively, Far Cry 6 even shows several FPS advantages over the respective predecessor CPU.
The picture is similar for frame time variances. Here, the new 12900K CPU can show its strengths and shine with measurably smooth gameplay. With the older 10900K it is noticeable that there are more frequent and stronger outliers with the frame times.
The picture turns a bit when it comes to power consumption. While Alder Lake to Rocket Lake pulls about a third less from the power outlet, thanks to Intel’s new 7nm process, the 10900K is consistently even a notch more economical. Of course, this is actually a 10-core CPU, which we’ve trimmed a bit for comparability for today’s review, but still, the frugality with 8 cores at these clock speeds is remarkable looking back.
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