Gaming 1440p – Cyberpunk 2077, SoTR, CSGO
For the gaming tests, as always, we use an RTX 3090 Founders Edition from Nvidia, with the temperature and power consumption limit maximized, for the lowest possible GPU bottleneck. Driver is the latest Game Ready at the time of testing with version 497.29. The performance data is recorded with Nvidia Frameview 1.2, based on the open-source software Presentmon.
With Ubisoft still not getting a handle on their launcher, Far Cry 6 has finally been kicked out of our benchmark suite for good. While this game title was a good example of the strong preference for pure data throughput in RAM, it was a rather atypical extreme. Instead, I’ve included Counter Strike: Global Offensive (CSGO) in the tests as an example of a more latency-sensitive title. Cyberpunk 2077 and Shadow of the Tomb Raider with a balanced preference and a slight tendency towards bandwidth, respectively, also remain with us.
In 1440p or QHD, CPU and RAM start to play a role to some extent while the GPU is the limiting factor in all aspects of life at higher resolutions. The manually configured 6000c34 1T config of the Corsair modules comes out on top here in all tests for Average and 1% Low FPS, albeit only by a few individual FPS. In the latency-sensitive CSGO, the much lower bandwidth of the DDR4 config doesn’t seem to play a big role, so that it can still sort itself in the midfield.
The picture is similar in Cyberpunk 2077, where throughput and latency are equally in demand and DDR5, especially with manual optimization, can register a measurable advantage. However, the differences in the range of 1-2 FPS should probably not really affect the gaming experience.
In Shadow of the Tomb Raider, however, the deficit of DDR4 in throughput is noticeable in the average FPS, but not in the 1% lows. Also, with the exception of CSGO, the 1T command rate DDR5 configurations are always ahead of 2T, at least in terms of 1% low FPS. But you definitely don’t lose much with XMP profile plug and play and 2T either.
In the frame time variances in 1440p, it is noticeable that the fully manually optimized configurations tend to be ranked higher, whereby the DDR5 variant of this even gets by completely without spikes over 16 ms.
In the two more graphically demanding titles, such as Cyberpunk 2077, the DDR4 config can consistently provide the best frame times and fewest stutters, even if the average numbers suffer a bit for it. Close behind is the Corsair kit with its Samsung 16 Gbit B die ICs and bringing up the rear is the Kingston kit with Micron 16 Gbit Rev A memory chips.
Even with Shadow of the Tomb Raider (SoTR), low latencies make for the most consistent frame rates, be it DDR4 or DDR5. As is so often the case in 1440p, these differences are probably not noticeable when gaming, but it is interesting to note that the low latency can make a reproducible difference even in such titles.
- 1 - Introduction and unboxing
- 2 - Design and lighting
- 3 - Dimensions, teardown and PCB analysis
- 4 - SPD infos and heatsink performance
- 5 - Test systems and methodology
- 6 - XMP compatibility and overclocking
- 7 - Synthetic benchmarks – AIDA64, GB3, LinpackXtreme, SPI 32M
- 8 - Gaming 1440p – Cyberpunk 2077, SoTR, CSGO
- 9 - Gaming 1080p – Cyberpunk 2077, SoTR, CSGO
- 10 - Summary and conclusion
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