Category - Reviews

Miracle Drivers? How NVIDIA solved the crashes of the GeForce RTX 3080 and RTX 3090 while keeping also the power supplies alive | Analysis

With the revision 456.55 NVIDIA wants to fix most of the problems of the new GeForce RTX 3080 and RTX 3090 and solved it. In addition to the power supply shutdowns that repeatedly occurred at the beginning with power supplies that seemed to be nominally sufficient, it was mainly the crashes of certain cards within the 3D environment that caused a [...]


NVIDIA GeForce RTX 3080 and RTX 3090 and the crashes – Why capacitors are so important and what’s behind them

After my article about the capacitors on the GeForce RTX 3080 and RTX 3090 has made a lot of waves, I have to criticize myself in two respects. I had underestimated that the readers might be interested in a somewhat longer and more technical explanation of the circumstances or background and that secondly, the (thoughtless) adoption of the terms [...]


The possible reason for crashes and instabilities of the NVIDIA GeForce RTX 3080 and RTX 3090 | Investigative

Not only the editors and testers were surprised by sudden instabilities of the new GeForce RTX 3080 and RTX 3090, but also the first customers who were able to get board partner cards from the first wave. An interesting pattern of behavior emerged that did not affect all cards or manufacturers and the problems only occurred at certain boost clock [...]


GDDR6X at the limit? Over 100 degrees measured inside of the chip with the GeForce RTX 3080 FE! | Investigative

Latest memory chips, such as Micron’s GDDR6X modules on the GeForce RTX 3080 allow the internal protection mechanism to be used for special protection mechanisms (e.g. the clocking down) of the chip temperature Tjunction with suitable software, which is a nice addition in itself, anyone would be able to do it. But this knowledge of what it [...]


NVIDIA LDAT – Latency Display Analysis Tool introduced and tested

The fact that you generally use the FPS, i.e. the rendered frames per second, as a benchmark for the gaming performance, is common but actually anything but target-oriented. If you know my metrics in the graphics card tests, you will have noticed that for some years now, I have been using the frame time, i.e. the real render time of each [...]


With NVIDIA and DLSS 2.0 on the eco-trip from Turing to Ampere? Saving power against the trend is more than a nice gimmick!

Today’s article is actually more of a random product, because during the preparations for the Ampere launch I not only renewed and significantly expanded the test system, but also all the metrics and graphics for the evaluation. this is exactly where the whole test starts, because the depth of the evaluation was not possible in this form [...]


AiO-Roundup and overview of all All-In-One compact water coolers for the CPU tested so far and outlook on what’s coming

If you take a look in the course of the articles I (Tim, not Igor!) published, you will quickly notice that my focus and the test-related feel-good corner here at igor’sLAB is on consumer cooling solutions and especially the AiO water cooling systems. For now. And not everyone can get their hands on an Erlkönig with unicorn rarity for [...]


Wavemaster Base 2.0 Stereo active speakers in review – Small, affordable and a (not only) optical déjà-vu with Bluetooth

Wavemaster has been offering a small pair of 2.0 stereo loudspeakers for some time now, which were deliberately placed below the Cube Mini Neo. And since I don't only test high-end, but also like to browse the budget area for bargains for my readers, the almost 70 Euros are actually not a hurdle. And if I have to be honest, I had a real déjà [...]