Now let’s move on to the real-world gaming benchmarks in the form of Cyberpunk 2077, tested in version 1.23. The FHD, QHD and UHD resolutions were tested, each with the Raytracing Ultra preset. The pixel accelerator is an RTX 3090 Founders Edition from Nvidia with the latest public driver and maximum temperature and performance limits. The benchmark run is again the 1-minute drive and run parkour around and through Kabuki Market, which provides a reliable indicator of performance throughout the game. The data is recorded with the Nvidia Frameview tool, based on the open source software PresentMon.
Starting at UHD or 2160p, we find ourselves in the old familiar GPU limit where CPU and RAM can do almost nothing for gaming performance. Only the configuration with DDR4-3866 in the Gear1 noticeably doesn’t manage to supply the render pipeline with data as well as the others.
The picture is similar for the frame time variances. DDR4-3866 is noticeably beaten off, the rest is on par except for a few per mil points.
In QHD, in addition to the DDR4-3866 config, the two AMD configurations are now slightly outperformed, albeit only by 2-3 FPS. The Gear2 and or B-The configurations are equal up within single FPS at the Average. Only at the 1% low FPS do the B-Die configurations with better latencies have a small but noticeable advantage.
As with past tests, the frame time variances are without much significance in 1440p, but for the sake of completeness I won’t omit the chart.
In FHD, the AMD platform with its generally higher latencies clearly slips to the end of the chart. B-Die and manually optimized DDR4-5066 configs again share the top spots, with XMP and DDR4-3866 in Gear 1 close behind.
At least in the frame time variances, the 5950X configuration can still hold its own in 1:1 mode, while the 2:1 configuration is again the taillight with a corresponding double latency disadvantage. The remaining configurations are mostly on par with each other, whereby the resolution between smaller and larger 2 ms lies exactly in the middle of the Average FPS for this resolution and, on the other hand, for the human eye mostly only variances > 4 ms are perceptible anyway.
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