Further programs
CalculiX is based on a free finite element program for three-dimensional structural calculations and relies on a large core team. We already know that clock speed comes before cache and cores. A close call is also over.
Convolution is a benchmark for a sub-area of function analysis in which a new, third function is actually created as the product of two functions (convolution, convolution). The clock rate and number of cores scale equally well here. The Ryzen 9 9950X remains unassailable.
The FFTW test shows: The fast cores are once again in charge. And how… well, as long as they are well stuffed with energy. This time a clear points victory for Intel, but that was to be expected.
The subsurface structure of the earth can be determined using seismic processing. One of the four basic steps is Kirchhoff migration to model an image from the existing data using mathematical operations. However, despite good parallelization, the benchmark used, including the included calculations, only accommodates AMD to a limited extent, and the 3D V-Cache of the Ryzen 7000 once again offers no advantages.
The Poisson equation is an elliptical, partial differential equation of the second order, which is used as part of boundary value problems in many areas of physics. New wins against old and then loses very clearly to Intel in the end.
This workload deals with the processing of seismic data. It implements a Surface-Related Multiples Prediction (SRMP) algorithm written by Evgeny Kurin of GEOLAB Ltd. to remove multiples from seismic data. The two Intel Core i9 replaces the Ryzen 9 7950X but is still humbled by the two X3Ds.
- 1 - Einführung, Vorbemerkung und CPU-Daten
- 2 - Test-Setup und Methoden
- 3 - Gaming Performance HD Ready (1280 x 720 Pixels)
- 4 - Gaming Performance Full HD (1920 x 1080 Pixels)
- 5 - Gaming Performance WQHD (2560 x 1440 Pixels)
- 6 - Gaming Performance Ultra-HD (3840 x 2160 Pixels)
- 7 - Autodesk AutoCAD 2023
- 8 - Autodesk Inventor 2021 Pro
- 9 - Rendering, Simulation, Financial, Programming
- 10 - Wissenschaft und Mathematik
- 11 - Workstation: Leistungsaufnahme und Effizienz
- 12 - Gaming: Leistungsaufnahme und Effizienz
- 13 - Zusammenfassung und Fazit
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