Performance measurements in detail
We will see in the further course whether the benchmark values can be confirmed in the game. To do this, I picked a spot in the game and created a short benchmark run myself. Some know this from other articles of mine. I run back and forth 3 times again! For this I have made you a video.
Then that would also be clear and that is also reproducible! Then let’s see what came out of it.
The integrated benchmark probably proved to be true. The RX 6700 XT is only a 60 FPS graphics card in Ghost Recon Wildlands and that in Full HD – sad, but true! Let’s take a look at the details on the other slides.
High frametimes and high variances seal the obvious. The bottom line is that a 144 Hz monitor with FreeSync Premium has to go into so-called frame doubling (called LFC in FreeSync) to avoid tearing! Unfortunately, the VRR only goes from 48 to 144 Hz, everything below that – becomes difficult. Frames have to be output multiple times. Fortunately, there is FreeSync or G-Sync, because otherwise the game would be pretty horrible to play. I had to endure this during testing, as I only had to record the quality via a capture card and virtually output the signal through the card to the monitor, there was no FreeSync. You will see that in the further course! Next page…
- 1 - Einführung und Testsetup
- 2 - AMD RSR Leistungsdaten
- 3 - Leistungmessungen im Spiel
- 4 - Nativer und dynamischer Bildvergleich
- 5 - Detailvergleich 4K nativ vs. RSR Upscaling
- 6 - AMD RSR Zwischenfazit
- 7 - NVIDIA NIS Leistungsdaten
- 8 - NIS vs. nativer dynamischer Bildvergleich
- 9 - NIS Upscaling im Detailvergleich
- 10 - NIS Zwischenfazit
- 11 - Zusammenfassung und Fazit
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