Summary and conclusion
In general, we can state that the two upscaling techniques are very much fulfilling the core mission or the reason for their existence. They squeeze a lot more FPS out of the hardware. In most cases, FSR ends up being a nose ahead of NVIDIA with DLSS here. Let’s hold it! But we also know that the gaps that result don’t make the glaring difference. You can measure that and use it to make a post in the forum of your choice that AMD FSR can generate more FPS than DLSS. I would answer something like this: Seen and laughed! At the end of the day, from my point of view, it’s the eye that counts and if you’d rather close your eyes again, then 10 FPS more on paper won’t do you any good either. Yes you do, you get the spotlight of others on the forum right at home. Congratulations!
The graphical differences
Specifically, we can state that it depends primarily on the game in which DLSS or FSR is used. We remember Necromunda Hired Gun, FSR was very good at keeping up with DLSS. But that was due to two major factors. First, on the implementation of anti-aliasing, and second, on the game characteristics themselves. Because Necromunda Hired Gun takes place mostly underground and is designed as a tunnel game. Marvel’s Avengers is a different story! Even though Avengers isn’t a true open-world game, the gameplay almost always takes place outdoors. Much more detail to render here in the foreground and background! With Marvel’s Avengers already natively not rendering some details properly or at all here, FSR can only get the short end of the stick. This is NVIDIA’s playground with DLSS. Details suddenly become visible and this up to the Ultra Performance level. Also in 1080p!
What we’ve also seen, though, is that DLSS can’t do everything. In Necromunda Hired Gun, the details of the weapon (in the grip) were already blurred from the first DLSS level up to no longer recognizable. FSR could do better, thanks to the re-sharpening! I then revealed another weakness of DLSS in Marvel’s Avengers. Here we could see that DLSS in Ultra Performance mode caused extreme shimmering as soon as you moved. (See here) Why this is so, probably only NVIDIA itself knows, because actually they just advertise that DLSS is supposed to be so much better in motion than FSR. That was not the case! Today’s detailed comparison also shows that DLSS can’t do everything. Garden fence always goes, but with the young girl it is increasingly worse. Yes, FSR also shows us that it is quickly reaching its limits here. The garden fence wasn’t really visible at any level, not in 1440p and certainly not in 1080p, so you can see how dependent FSR is on the quality of the game programming!
For me personally, the only thing that matters is that the two techniques exist! Now which one is better depends on many factors, my personal opinion, DLSS can do it better in a pinch as it sits on AI based technology. This is the future, I see it every day in my professional life. In the automotive industry, the topic is also just coming out of the woodwork and will establish itself here very quickly. Intel is also going down this path with XeSS, albeit open-source. So I’m assuming unless AMD has another ace up their sleeve here, they can’t get around the topic of AI, Deep Learning, etc.! So it remains exciting.
In the end, the end customer has to decide for themselves whether or not they are comfortable with what FSR can do. The same applies to DLSS! It’s always good when there are comparisons like this that can show you the pros and cons. However, this should not be seen as a reason to bash AMD or NVIDIA. Take it in factually, watch it for yourself if you have the means and then form your own opinion. Without dissing others for their opinions! In this sense, that’s it for today from my side. See you on the forum!
PS: Don’t worry, the 4K gamer faction will still get their money’s worth too. The necessary hardware should be available soon!
- 1 - Einführung und Testsystem
- 2 - Die 1080p Rohrleistung im Überblick
- 3 - Die RTX 3060 Ti mit 1080p Herzkammerflimmern
- 4 - Die RX 6700 XT mit FSR in 1080p
- 5 - Die RX 5700 XT in 1080p mit FSR beflügelt
- 6 - Die RX 590 zurück ins 1080p-Leben
- 7 - Die GTX 1060 6GB in 1080p mit FSR
- 8 - Der 1440p Vergleich - native Rohrleistung
- 9 - Die RTX 3060 Ti in 1440p mit DLSS und FSR
- 10 - Die RX 6700 XT mit FSR in 1440p
- 11 - Die RX 5700 XT mit FSR in WQHD
- 12 - Die RX 590 in QHD mit FSR
- 13 - Die GTX 1060 6GB mit QHD-Schwäche
- 14 - 1440p nativ vs. FSR vs. DLSS
- 15 - Zusammenfassung und Fazit
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