Summary and conclusion
We have now looked at the performance in terms of pure FPS increase in three different resolutions, with two or three different upscaling techniques (NVIDIA cards), with three different graphics cards and the whole thing in three different performance levels over two articles.
FSR 1.0 can secure the FPS crown, DLSS is in second place here – very likely due to the Tensor cores, closely followed by FSR 2.0. Thus we can state: All three techniques can push FPS! It was also possible to clarify why I had reproducibly strange results – with the NVIDIA graphics cards regarding the variances. A currently unknown bug in the game (with multiple upscaling changes) triggers a causality that slows the game down to the point of complete unplayability. Oh, and with rBAR (SAM) on you get a few more FPS. However, they behave linearly, so that it does not change anything in the actual result!
Now to the last and probably decisive question: Is FSR 2.0 a DLSS killer? From my point of view, there is a very clear – NO! And for two reasons. First of all, especially in lower resolutions like 1080p or 1440p performance, DLSS 2.3 is simply even better. And secondly, there is currently only one game that I could test! (Spoiler: Farming Simulator 22 can now also FSR 2.0) Who still doubts the clear DLSS 2.3 supremacy in Deathloop? Here again to enjoy!
So, and before someone now thinks that I would only break a lance for DLSS, he is wrong! Because FSR 2.0 can distance itself by worlds from its predecessor (FSR 1.0) and that is really impressive. The path that AMD has followed regarding the temporal upscaling of NVIDIA is absolutely right! Especially from the point of view that FSR is open sorce and works on older GPUs. From NVIDIA 1000 generation or AMD Polaris 400 series. This is an added value for very many end users!
AMD – from my side a big praise for the good work that the development team has done with FSR 2.0! In 4K, the distance to DLSS 2.3 can only be found with a magnifying glass, because one should not forget one thing: All pictures and videos have partly been enlarged a lot to be able to see the differences at all. FSR 2.0 can also easily keep up with the quality level in 1440p. The weaknesses only really reveal themselves visibly in the performance level. FSR 2.0 performance is usually much better than FSR 1.0 quality! And in the end, you also want to be able to recognize the opponent on the screen and not just see one bad picture after another pretty quickly. Or how do you see it?
Source: https://www.intel.com/content/www/us/en/products/docs/arc-discrete-graphics/xess.html
We end customers can only profit if the competition between NVIDIA and AMD continues. But the prices still have to remain affordable and I don’t foresee anything good… But But But, maybe Intel can still have a say here? Even if the current cards – with the release – will probably be (at least) one generation too late (yes yes, the drivers), in the end it always comes down to price. Intel can virtually do the Ryzen with AMD! At least XeSS will play an important role here, because if it’s already a generation older GPU, then XeSS and the price will have to do it. Intel has put itself under pressure with a lot of ballyhoo and should finally deliver! Discussions please as always in the forum, you read!
- 1 - Einführung und Testsystem
- 2 - Probleme im Spiel Deathloop
- 3 - Qualitätsvergleich in 2160p - Motion
- 4 - Qualitätsvergleich in 2160p - Details
- 5 - Qualitätsvergleich in 1440p - Motion
- 6 - Qualitätsvergleich in 1440p - Details
- 7 - Qualitätsvergleich in 1080p - Motion
- 8 - Qualitätsvergleich in 1080p - Details
- 9 - Zusammenfassung und Fazit
29 Antworten
Kommentar
Lade neue Kommentare
Urgestein
Moderator
Urgestein
Mitglied
Moderator
1
Urgestein
Moderator
Veteran
Urgestein
Moderator
Urgestein
Mitglied
Moderator
Veteran
Moderator
Veteran
Mitglied
Mitglied
Alle Kommentare lesen unter igor´sLAB Community →