The time has come, finally! After all the many (but very readable!) Theory presented in our basic article "Nvidia GeForce RTX 2080 Ti and RTX 2080 – what is really hidden behind Turing" from last week, it's almost finally getting to the bottom of today! Not only do we benchmark the two new Nvidia GeForce RTX 2080 (Ti) FE, but [...]
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Many board partners do it, and hardly any of the end users know how it really works. But everyone is talking about it. We are talking about GPU binning, i.e. the pre-selection and categorisation of GPUs of a model series according to different criteria. In this way, different clusters are created, figuratively speaking. The very good, less good [...]
Nvidia Turing Deep-Dive: Welcome to the Ray Tracing Revolution Let's take a positive view of it, it will work later (for the most part) as it was proudly presented to the astonished attendees at Siggraph and Gamescom 2018. Then Turing can be seen as Nvidia's biggest architectural leap in more than 10 years. To achieve all of this, the [...]
If you haven't lived at the foot of a cave for ten years, the "World of Warcraft" phenomenon has certainly not passed you by. Blizzard, the developer and publisher behind MMORPG, first released in 2004, has added new classes and story strands to the game's scope over the past few years. Millions of people around the world still [...]
GlobalFoundries has now announced, somewhat surprisingly, that it intends to put the 7 nm process on hold indefinitely. The chip maker is again concentrating on the processes in 14/12 nm and promises to further perfect them. The company also stated that the majority of chip designers ultimately did not invest in the (expensive and therefore more [...]
Update from 30.08.2018 – 17:00 o'clock Since no one could foresee the momentum of the criticism and discussions (really not?), the criticized "Just Buy It!" -Article by the US colleague in the media, I have to speak again at this point. This is also because even this opinion has now gone extremely viral, which was not intended [...]
We still have to live with what Nvidia told us during Editors Day, because unfortunately I don't have my own benchmarks yet. But at least Nvidia presented a certainly interesting slide, which has to be interpreted precisely and without emotion. Nvidia tests all applications with 3840 x 2160 pixels, i.e. in Ultra HD and with an unspecified [...]
For those who don't know yet: AMD's Radeon ProRender is AMD's physical-based rendering engine with free plug-ins for popular digital content creation applications such as Autodesk 3ds Max and Maya, Blender and Dassault Syst'me solidWORKS, and Creo. Radeon ProRender has been given some important new features ahead of Siggraph 2018 [...]
Normally, Nvidia has always provided the in-house reference models for several generations now. the Founders Edition at the centre of the respective launches, while the on-board partner cards (usually as mockup or pre-series products) were only allowed to follow at least visually weeks later. This time, this is supposed to be completely different [...]
After the performance, of course, I also had time to visit the famous Q&A rounds, in which you sometimes also learn details that are missing in the actual events, for whatever reason. From left to right, Bob Pette (Vice President Professional Vizualisation), Tony Tamasi (Senior Vice President of Content and Technology), and Bob Sherbin (Vice [...]