Game benchmarks
I have included five games in the benchmark course. In order to represent a realistic scenario, I made sure that the frame rate was as playable as possible, which is why some benchmarks were run with reduced details. Resolutions of 800×600 to 1600×1200 correspond to the spirit of the times – widescreen resolutions and things like “HD Ready” were only introduced years later and are sometimes not even supported by the games.
TrackMania is still a popular eSports title today – the spin-off Nations (Forever) was only released in 2008, but runs surprisingly well on our test candidates. It is good to see that the pure raw performance benefits the more powerful graphics cards in the higher resolutions and the gap to the cheat packs and the mid-range increases slightly. Overall, however, there are no anomalies to report here.
I tested a second racing game, Need for Speed Underground 2: Apparently, the title suits the Radeon cards particularly well, as they are especially convincing in the 1% lows – this was actually not only measurable but also clearly noticeable. With the Radeon 9800 Pro, the game was still playable on the highest resolution without any problems, while the title ran very bumpily on the Geforce cards. Incidentally, the GeForce cheat pack stands out particularly negatively in this test and falls behind even the one generation older Radeon mid-range.
Among the shooters, the title Far Cry is used first, which attracted attention with its great environmental graphics when it was released in 2004. This title also suits the Radeons very well, even if they fall behind the Geforce models in the higher resolutions. Incidentally, Far Cry was one of the few titles in which our cheat packs used their larger graphics memory – up to 166 MB for the Geforce and 149 MB for the Radeon.
The year 2004 was a unique shooter highlight with Far Cry, Half Life 2 and Doom 3. Doom 3 is Nvidia’s absolute domain, where the Geforce 6800 shooter can outperform the original Radeon 9800 Pro for the first time. The larger graphics memory is also used here, with a maximum of 180MB for the Geforce and 174MB for the Radeon. It didn’t help much: the 1% lows are even lower with the cheat pack than with the equally slow mid-range card.
Finally, I tested Age of Mythology, a strategy game that has just undergone a complete overhaul with AoM: Retold. Of course, the original CD version from 2003 was tested in this review. The reason why strategy games are generally considered CPU-intensive can be seen perfectly in the diagram bars: The game hangs completely in the CPU limit, especially in the lower resolutions. However, it is not possible to explain why the Radeon cards perform so poorly – I suspect that there are driver-side limitations here. Incidentally, the cheat packs once again perform particularly badly here, with the Radeon in particular falling behind its mid-range sister.
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