Practical test and sound check
Now that we’ve covered the technical details, let’s move on to the subjective test of the headset and mouse. Of course, as an average consumer, I don’t have such fine hearing to hear the slightest differences in bass or various subtleties in the frequency response, but I can say a few things about it. The headset is definitely useful for gaming. For example, when playing CS2, I was able to locate the opponents quite well, which made me feel a bit better, because it’s also a lot worse. On the subject of music, I have to make a distinction.
It’s not a super headphone, but for pure mainstream it sounds quite good in the ears. And it’s also relatively level-resistant. I don’t want to write any more about this, because users’ requirements are very different and unfortunately the focus here is also on appearance. To make it usable as a headset, a few drivers have been installed and the OEM has simply been left to get on with it.
To test the mouse, I started a botgame in CS2. That should actually be enough.
The mouse works quite well in the shooter. The joystick allows you to change your weapon more quickly in heated situations, when you want to run from A to B with a knife or quickly throw a flashbang. The only annoying thing is that I had the feeling that I couldn’t grip the mouse properly because of the joystick and sometimes had problems aiming at the enemy.
But what about productivity? We use Paint for this, which is absolutely sufficient. It reacts quickly to my inputs and the movements were implemented well for me personally. However, it should be noted that it depends on the individual user how it feels and is used. For me, however, it made a solid impression and fulfills its purpose quite well.
Sound check
Of course, the sound check is a must. Here are the left and right buttons
The side buttons
Of course, the joystick should not be missing either
As well as the mouse wheel and the top mouse button
Headset test.
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