Pixel response times vs. overshoot
In terms of pixel response time, the P2510S offers five different overdrive options. The built-in BOE panel is one of the new “fast” IPS panels and should easily achieve a pixel transition of less than 4 milliseconds. This should be the minimum (or even faster) in order to avoid ghosting at 240 Hz. The extent to which the P2510S can maintain the balance between response time and overshoot remains to be seen.
@ 240 Hz Refresh Rate (Overdrive Off)
This is the native performance of the BOE panel, which is not bad at all. But it’s not enough for the 240 Hz – the avg. Response Time of 5.3 ms is too slow and in the worst case even over 8 ms.
@ 240 Hz refresh rate (overdrive level 1)
We are slowly moving in the right direction.
@ 60 to 240 Hz Refresh Rate (Overdrive Level 2)
Yes, this is what you can call a Single Overdrive Experience – set it end forget it. Overdrive Level 2 is the mode I recommend for VRR gaming. It’s for players who like to play all over the place. Today Cyberpunk 2077 and tomorrow CS2.
@ 60 to 240 Hz Refresh Rate (Overdrive Level 3)
Level 3 is unfortunately only suitable for players who are able to achieve 240 FPS and more. As soon as you only send 200 FPS to the monitor, inverse ghosting becomes your best friend. Why Titan Army hasn’t implemented variable overdrive from 220 Hz? I don’t know. The pixel response time is even faster at 200 Hz than at 240 Hz and you only steer in the other direction from 144 Hz. That’s a pity, because Titan Army leaves a lot of potential here.
@ 240 Hz refresh rate (Overdrive TopSpeed)
This is the famous mode to justify the one millisecond on the advertising posters. This is inverse ghosting at its finest – unplayable!
Backlight Strobing
Unfortunately, Titan Army does not offer this. If implemented well, this would significantly improve the motion clarity. But 240 Hz IPS looks pretty good, so you can live with it.
Compared to an OLED with 240 Hz, you can see that OLED is superior here. So let’s continue with latencies…
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Display Latencies
- 6 - Color-Performance @ Default Settings
- 7 - Direct Comparison and Power Consumption
- 8 - Color-Performance calibrated
- 9 - HDR-Performance
- 10 - Summary and Conclusion
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