Color performance after a full software calibration
With the appropriate hardware and software, the LG 32GS95UX can be provided with ICC profiles. The good thing is that LG also offers direct hardware calibration using the LG Calibration Studio software. Let’s take a look at that too.
OSD Setting D65 @ 200 Nits (OSD Gamer 1) and full calibration with Calman Ultimate
LG 32GS95UX Calibrated
This is how I would have liked the sRGB mode from LG from the factory.
Hardware Calibration
I have already written a separate article about LG Calibration Studio. Today we’ll take a look at the calibration results with three different devices: The ColorChecker Display Plus, the ColorChecker Studio and the UPRtek MK550T.
sRGB Calibration Gamma 2.2, D65 @ 200 Nits (ColorChecker Display Plus)
LG 32GS95UX sRGB Calibration
DCI-P3 Calibration Gamma 2.2, D65 @ 200 Nits (ColorChecker Studio)
LG 32GS95UX DCI-P3 Calibration
sRGB Calibration Gamma 2.2, D65 @ 200 Nits (UPRtek MK550T)
LG 32GS95UX sRGB Calibration MK550T
The results are quite ok – especially with the ColorChecker Display Plus – which is still affordable for everyone. I was surprised that LG even supports the MK550T, which ultimately delivered the best results.
Spectral distribution and “Eye-Safe”
This picture (below) is also typical LG OLED. In terms of color volume, WOLEDs – compared to QD-OLED – are at a disadvantage.
Spectral distribution @ D65, 200 Nits (100 % White Window)
The peak is exactly at 455 nm, the extent to which this is still “eye-safe” cannot be answered at this point. If this is too blue for you, you may have to switch to a different white point (e.g. 5000 Kelvin).
Uniformity
In principle, LG WOLED panels are now also very good when it comes to image uniformity. With 100 percent white and 30 percent gray, it looks really good.
But now this: LG panels can still cause the dirty screen effect. This can even go hand in hand with Color banding.
Please classify this correctly, as I was only able to make these effects visible under very specific tests. In other words, you won’t notice it straight out of the box – nor will it interfere with gaming.
Image errors and other issues
Neither with AMD nor with NVIDIA GPUs were there any fundamental image errors or the like. VRR flickering can occur in gaming menus in particular, so I recommend using a frame limiter if in doubt. On the subject of text readability, I can say that the UHD resolution in conjunction with the changed subpixel layout has improved a lot. I personally get on very well with it now. From my point of view, it’s on a par with current QD OLED monitors. I was very pleasantly surprised.
But what I was able to see with my own eyes for the first time: Near Black Chrominance Overshoot
The white subpixel is responsible for this. This causes the luminance overshoot near the black point. So far, I have not been able to specifically trigger this LG OLED panel behavior. But thanks to a member of our community, I now have the perfect image to test this in the future. Before one or two people go into the forum of their choice again and start complaining uncontrollably: I’m only showing you the absolute worst case. I’ve never noticed this before, even though I’ve been using an LG OLED C1 TV since 2021. I have also tested several monitors with LG OLED panels. So please classify correctly.
For comparison, the Samsung Odyssey OLED G8 (2022) QD-OLED
Sound reproduction
The built-in speakers in the 32GS95UX are really very good. They really pack a punch! This should please console gamers in particular. The sound is even a little better than that of my Samsung Odyssey OLED G8. And if you don’t like the sound, you can use your sound system or headphones.
Webcam and microphone
Are not installed. This brings us to the topic of HDR.
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Display Latencies
- 6 - Color-Performance @ Default Settings
- 7 - Direct Comparison and Power Consumption
- 8 - Color-Performance calibrated
- 9 - HDR-Performance
- 10 - Summary and Conclusion
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