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All new, all better: AMD presents its Fluid Motion Frames 2

AMD presented its Fluid Motion Frames just under a year ago. This technology is used for frame generation, which increases frame rates and smooth movement for performance-heavy games. It worked well for some and rather poorly for others. Now the company is introducing its successor. The Fluid Motion Frames 2.

Image Source: AMD

With this new version, everything should be better. According to AMD, AFMF 2 offers new optimizations, adjustable settings for better frame generation, including AI-optimized improvements for better quality, lower latency and better performance. But let’s take a closer look.

There are two new modes you can use. These are intended to guide newcomers, but experienced users should also find them useful. The first mode is the so-called “search mode”. This controls the smoothness of frame generation by improving the functionality of “Fallback”. Fallback means that AFMF frame generation is temporarily disabled in motion-intensive scenes to ensure the best interpolated image quality, which can sometimes lead to stuttering that affects the smoothness of the gaming experience.

Image Source: AMD

Some improvements have also been made in image generation. Accordingly, an AI optimization was used to develop an updated algorithm. Standard settings are used for a resolution of 1080p, which should be an optimal setting for this resolution. In addition, if the resolution is at least 1440p, a high mode is automatically activated. This means that the fallback is reduced and therefore the glide is less affected.

The second mode is even more performance-oriented. The so-called “Performance” mode is intended to reduce the overhead so that games with high frame rates can be played on a larger number of devices. This should at least serve as an advantage for those using AFMF 2 with an integrated GPU. When using supported discrete desktop and mobile graphics cards, the default “Auto” setting for this mode is “Quality”, the same setting as in AFMF 1.

Image Source: AMD

Some improvements have also been made to latency. Accordingly, they have been reduced even further and are independent of the settings you make or the hardware. The game Cyberpunk was used as an example here. It should be noted that AFMF2 can also be used in combination with Anti Lag 2, which was also announced some time ago. Here you can see the differences between AFMF 1 and AFMF2.

AFMF2 now also supports borderless windows when using the AMD Radon RX 7000 and Radeon 700M GPUs. There is also support for games that use Vulkan or OpenGL. In addition to all this information, interoperability with AMD Radeon Chill has also been activated, a function with which a driver-controlled FPS upper limit can be set. When using Radeon Chill after activating AFMF 2, the native FPS cap is automatically set to half the maximum refresh rate of the AMD FreeSync monitor. Once AFMF 2 image generation is applied, Radeon Chill prevents the FPS from exceeding the maximum refresh rate (which can cause screen tearing and affect image quality).

Below you will find a list of which graphics hardware is supported:

Supported Graphics Hardware

Resolution

AFMF 2 Search Mode “Auto” default

AFMF 2 Performance Mode “Auto” default

AMD Radeon™ RX 6000 and 7000 series graphics cards (desktop and mobile)

1440p and 4K

High

Quality

1080p

Standard

Quality

AMD Ryzen™ 7000 Series Processors with Radeon™ graphics, and higher
(desktop and mobile)*

1440p and 4K

High

Performance

1080p

Standard

Performance

*Excluding select AMD Ryzen™ 7000 Series Processors with AMD GCN and AMD RDNA™ 2 architecture-based graphics

The new version is now available as a preview on the AMD Software: Adrenalin Edition software.

Source: AMD

Kommentar

Lade neue Kommentare

e
eastcoast_pete

Urgestein

1,740 Kommentare 1,065 Likes

"Alles neu, alles besser" - ist das ironisch gemeint? Ansonsten denke ich bei solchen Worten mehr an Durchhalteparolen oder ähnliches. Denn wenn jetzt alles besser ist, weil alles neu gemacht wurde, heißt daß auch, daß die vorherige Lösung ein großer Fehler war, und das würde kein gutes Licht auf AMD werfen.

Antwort Gefällt mir

Wurmspalter

Veteran

112 Kommentare 62 Likes

Wenn etwas neu gemacht wird , sollte es besser sein . Das heißt aber nicht , daß es vorher schlecht war/ist . In diesem Fall eine Weiterentwicklung , und so funktioniert Entwicklung / Fortschritt .

Antwort 1 Like

Y
Yumiko

Urgestein

585 Kommentare 276 Likes

Ah, die Leier mal wieder.

Nach deinem Argument bei jeder neuen Nvida-Karte:

"Denn wenn jetzt alles besser ist, weil alles neu gemacht wurde, heißt dass auch, dass die vorherige Lösung ein großer Fehler war, und das würde kein gutes Licht auf NVIDIA werfen."

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Saschman73

Urgestein

518 Kommentare 314 Likes

Danke für die Spende



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Hoang Minh Le

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