AMD presented its Fluid Motion Frames just under a year ago. This technology is used for frame generation, which increases frame rates and smooth movement for performance-heavy games. It worked well for some and rather poorly for others. Now the company is introducing its successor. The Fluid Motion Frames 2.
![](https://www.igorslab.de/wp-content/uploads/2024/07/Bild_2024-07-29_213938954-980x551.png)
With this new version, everything should be better. According to AMD, AFMF 2 offers new optimizations, adjustable settings for better frame generation, including AI-optimized improvements for better quality, lower latency and better performance. But let’s take a closer look.
There are two new modes you can use. These are intended to guide newcomers, but experienced users should also find them useful. The first mode is the so-called “search mode”. This controls the smoothness of frame generation by improving the functionality of “Fallback”. Fallback means that AFMF frame generation is temporarily disabled in motion-intensive scenes to ensure the best interpolated image quality, which can sometimes lead to stuttering that affects the smoothness of the gaming experience.
![](https://www.igorslab.de/wp-content/uploads/2024/07/Bild_2024-07-29_213406762-980x336.png)
Some improvements have also been made in image generation. Accordingly, an AI optimization was used to develop an updated algorithm. Standard settings are used for a resolution of 1080p, which should be an optimal setting for this resolution. In addition, if the resolution is at least 1440p, a high mode is automatically activated. This means that the fallback is reduced and therefore the glide is less affected.
The second mode is even more performance-oriented. The so-called “Performance” mode is intended to reduce the overhead so that games with high frame rates can be played on a larger number of devices. This should at least serve as an advantage for those using AFMF 2 with an integrated GPU. When using supported discrete desktop and mobile graphics cards, the default “Auto” setting for this mode is “Quality”, the same setting as in AFMF 1.
![](https://www.igorslab.de/wp-content/uploads/2024/07/Bild_2024-07-29_213456140-980x408.png)
Some improvements have also been made to latency. Accordingly, they have been reduced even further and are independent of the settings you make or the hardware. The game Cyberpunk was used as an example here. It should be noted that AFMF2 can also be used in combination with Anti Lag 2, which was also announced some time ago. Here you can see the differences between AFMF 1 and AFMF2.
AFMF2 now also supports borderless windows when using the AMD Radon RX 7000 and Radeon 700M GPUs. There is also support for games that use Vulkan or OpenGL. In addition to all this information, interoperability with AMD Radeon Chill has also been activated, a function with which a driver-controlled FPS upper limit can be set. When using Radeon Chill after activating AFMF 2, the native FPS cap is automatically set to half the maximum refresh rate of the AMD FreeSync monitor. Once AFMF 2 image generation is applied, Radeon Chill prevents the FPS from exceeding the maximum refresh rate (which can cause screen tearing and affect image quality).
Below you will find a list of which graphics hardware is supported:
Supported Graphics Hardware |
Resolution |
AFMF 2 Search Mode “Auto” default |
AFMF 2 Performance Mode “Auto” default |
AMD Radeon™ RX 6000 and 7000 series graphics cards (desktop and mobile) |
1440p and 4K |
High |
Quality |
1080p |
Standard |
Quality |
|
AMD Ryzen™ 7000 Series Processors with Radeon™ graphics, and higher |
1440p and 4K |
High |
Performance |
1080p |
Standard |
Performance |
|
*Excluding select AMD Ryzen™ 7000 Series Processors with AMD GCN and AMD RDNA™ 2 architecture-based graphics |
The new version is now available as a preview on the AMD Software: Adrenalin Edition software.
Source: AMD
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