Real achievable clock rates and overclocking
This time, the clock rates and readout are simple. While the GPU clock of the Super card is 2835 MHz when cold, it levels off more or less permanently at 2790 MHz after it has warmed up completely, three boost steps lower. You can definitely leave that alone. With manual OC and the unfortunately fixed TBP limit of 285 watts, with a bit of luck you can still increase the clock rate around 105 MHz, then it freezes or the driver performs a reset.
GPU temperatures in the case
The differences are not as great as feared if you use a proper case. If you close the panel, the GPU temperature (edge) rises by around 3 Kelvin, while the CPU hotspot rises by up to 5 Kelvin. Nevertheless, the values of 64 °C (Edge) and 76 °C (Hotspot) are nothing to be alarmed about. With OC, the values rise to a good 68 °C or 80 °C (hotspot), which is just about right. However, since the card is very quiet per se, you should make the fan curves a little more aggressive. There are enough reserves for this.
Infrared measurements (heat flow analysis)
Let’s start with the gaming loop and we can see that the voltage converters are already getting a little warmer. The 9 phases are only 9 phases and we remember the teardown.
In the stress test, the temperatures of the voltage regulators continue to rise, but the same applies here. The cooling is anything but optimal at this point and you end up in the hotspot at almost 93 °C without a backplate.
Anyone who believes that the backplate could still fix it has done the math without MSI. The backplate is made of simple plastic and cannot help with cooling. However, similar to the power acoustics, boron nitride could have been mixed into the plastic and cooled a little better using pads.
If you compare the position of the hotspot with the VRM Heatsik, you can see that the connection to the cooling fins is not quite optimal. But there are still real reserves in the fan, as we will see in a moment.
- 1 - Introduction, technical data and technology
- 2 - Test system and measuring equipment
- 3 - Teardown: PCB, components and cooler
- 4 - Teardown: material analysis
- 5 - Gaming Performance FHD (1920 x 1080)
- 6 - Gaming-Performance WQHD (2560 x 1440)
- 7 - Gaming Performance Ultra-HD (3840 x 2160)
- 8 - Gaming Performance DLSS vs. FSR
- 9 - Gaming performance with Frame Generation
- 10 - Latencies
- 11 - Workstation graphics and rendering
- 12 - Details: Power consumption and load distribution
- 13 - Load peaks, capping and power supply recommendation
- 14 - Temperatures, clock rates and infrared analysis
- 15 - Fan curves and noise level
- 16 - Summary and conclusion
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