Latencies
On the subject of latencies, I first have a small teaser at this point for the big latency article at the end of this week, where the GeForce RTX 4070 will play the main role. What is interesting is the fact that the overclocked card falls surprisingly far behind in the latencies. However, this only applies to Cyberpunk 2077 as an example and is only an exception in this form. Find out why, why and why not in the Follow-Up. However, it is also a fact that even with this small slip it is still enough for the fastest AMD cards, which are all still behind it.
And in the direct comparison between without, DLSS and DLSS 3.0, we can already see how much the RTX 4070 benefits from DLSS.
You can also read a more in-depth article on our site, here is the link again as a reminder:
NVIDIA NULL and Reflex vs. AMD Anti-Lag and Radeon Boost – which is better? Latencies in practice!
DLSS 3.0
I only have one game with DLSS 3.0 in the benchmark suite, but even that is already quite sufficient to show exemplarily what advantage you can get as a gamer especially with a mid-range card in higher resolutions. Because it also decides here between unplayable, somewhat playable and fluid. Now and then an artifact appears or screen contents appear that the AI has creatively thought up – that’s forgiven, because you don’t consciously notice it in real gameplay anyway. The immersion is right and that alone is important. And for the very inquisitive among you: At the end of this page I have linked two articles that illustrate the whole topic nicely.
And finally, here are the two announced, further links on the topic of DLSS 3.0:
- 1 - Introduction, Specs and Unboxing
- 2 - Test system, equipment and methods
- 3 - Teardown: PCB, components and cooler
- 4 - Gaming Performance Full HD (1920 x 1080)
- 5 - Summe Gaming-Performance WQHD (2560 x 1440)
- 6 - Gaming Performance Ultra HD (3840 x 2160)
- 7 - Gaming Performance DLSS vs. FSR
- 8 - Latency and DLSS 3.0
- 9 - Workstation and rendering
- 10 - Power consumption and PEG loads
- 11 - Transients, cutting and PSU recommendation
- 12 - Clock rate and OC, temperatures and thermal imaging
- 13 - Fan speed and noise level
- 14 - Summary and conclusion
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