Even in full HD, we won’t manage a native CPU limit with a Palit GeForce RTX 4080 GameRock 16 GB – in CP2077 – without the help of DLSS or FSR. This game is also for the current GPUs – the benchmark. As soon as DXR is set to maximum, no GPU is able to bring the i9-12900K to its knees.
Average FPS
But the CPU unfortunately does not manage more than 138.2 FPS on average. Then only FG on and let the GeForce RTX 4080 do its job…
Frame Times, Variances and Percentiles
Latencies
With regard to the issue of latencies, I can already see something now. On the one hand, it is confirmed once again that Reflex is useless in the CPU limit. On the other hand, that the 1% Low with FG on scatters significantly more than native or with Reflex. However, this is not the end of the world. If you look at the latencies in comparison to the NVIDIA study, you will quickly notice that most people play with 60 ms and more on the Internet. So, the approx. 60 ms in UHD with FG and DLSS quality does not hurt you in any way.
If you read my article about the GeForce RTX 4090 carefully, you will have noticed that you have the same latencies with FG on as with a GeForce RTX 3080 Ti + DLSS and Reflex on. So you don’t have a disadvantage in any way – and I emphasize this loud and clear – regarding the latencies when you play with FG on. With AAA games like this, which are so graphically bloated and never about eSports, Frame Generation is a welcome addition. This will probably be reflected in the further games as well. So let’s continue with the text…
- 1 - Einführung und Testsystem
- 2 - Cyberpunk 2077 @ 2160p
- 3 - Cyberpunk 2077 @ 1440p
- 4 - Cyberpunk 2077 @ 1080p
- 5 - A Plague Tale: Requiem @ 2160p
- 6 - A Plague Tale: Requiem @ 1440p
- 7 - A Plague Tale: Requiem @ 1080p
- 8 - Bright Memory: Infinite @ 2160p
- 9 - Bright Memory: Infinite @ 1440p
- 10 - Bright Memory: Infinite @ 1080p
- 11 - Spider-Man Remastered @ 2160p
- 12 - Spider-Man Remastered @ 1440p
- 13 - Spider-Man Remastered DLSS vs. FSR vs. XeSS
- 14 - Zusammenfassung und Fazit
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