Disclaimer: The following article is mostly machine translated from the original German, and the translation has not been edited or checked for errors in-depth. Thank you for understanding!
The last game to be released is Spider-Man Remastered. Today we will also take a closer look at the differences between DLSS, FSR and XeSS. Let’s get started with UHD. Thanks to upscaling, it goes straight into the CPU limit. Now it gets pretty wild, since you can combine FG on with anything as you know, there are now even more foils than before. If I put them all on individual pages now, we’ll all still be clicking around here tomorrow morning. For this reason I put the whole thing into galleries now.
Benchmark scene and settings
At exactly the same point I also benche the game. So as always: The graphics settings remain unchanged. Resolution and upscaling is adjusted.
DLSS vs. FSR vs. XeSS – Average FPS – FG off vs. on
Spider-Man Remastered - FPS - 2160p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FPS - 2160p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FPS - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
XeSS does not come out of this test as a performance miracle. Again!
Frame Times, Variances and Percentiles
DLSS vs. FSR vs. XeSS FG off
Spider-Man Remastered - AvFPSoB - 2160p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FPS99th - 2160p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FrameTimeoB - 2160p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FrameTime - 2160p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FrameTimeVariance - 2160p DX12, Ultra, RT Very High, FG off
DLSS vs. FSR vs. XeSS FG on
Spider-Man Remastered - AvFPSoB - 2160p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FPS99th - 2160p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FrameTimeoB - 2160p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FrameTime - 2160p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FrameTimeVariance - 2160p DX12, Ultra, RT Very High, FG on
DLSS vs. DLSS + FG on
Spider-Man Remastered - AvFPSoB - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS99th - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeoB - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTime - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeVariance - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
FSR vs. FSR + FG on
Spider-Man Remastered - AvFPSoB - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS99th - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeoB - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTime - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeVariance - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
XeSS vs. XeSS + FG on
Spider-Man Remastered - AvFPSoB - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS99th - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeoB - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTime - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeVariance - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Latencies
Spider-Man Remastered - Latency - 2160p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - Latency - 2160p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - Latency - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - Latency - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - Latency - 2160p DX12, Ultra, RT Very High, FG on vs_ Off
You could now gain more slides by breaking everything down even further. But honestly, that’s already a huge effort now, it’s basically out of proportion. I can’t cover everyone’s needs. Especially when it comes to the topic of frame time slides in detail. Here already came a request in the forum. With all the attention to detail, there has to be an end at some point. In the end, you just get lost and only understand the station anyway.
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