Rendering
For this scene I use the processing power of the graphics cards. NVIDIA comes with CUDA and OptiX, and interestingly, there are no longer as big differences between OptiX and CUDA as there were 1 to 2 years ago, but OptiX has increased in quality and did so a bit at the expense of performance. Nevertheless, the RTX 4080 with OptiX wins against the RTX 4090 with CUDA, and it is also still just ahead of the RTX 3090 Ti with OptiX with CUDA.
CAD in 2D and 3D
Let’s start with AutoCAD 2021. In the benchmark sections in 3D real-time, the CPU already limits the GeForce RTX 3080 Ti again, despite UHD. The other cards still scale as one might expect.
You don’t get this effect in 2D mode, but the scores are quite close. You can’t really see any differences.
Inventor Pro clearly prefers NVIDIA cards for the graphics composite, so the Red Team should think about the drivers.
In Drawing Score, the cards are closer together again. Only the Radeon RX 6800XT weakens a bit at first glance because it does not yet run into the ubiquitous CPU limit.
In 3ds Max, the RTX 4090 dominates as if there were no tomorrow, then the GeForce RTX 4080 comes with some distance. All other cards may only watch from afar.
This is similarly true for CATIA, where the RTX 4090 virtually unleashes a performance explosion and also burns up the RTX 4080.
All cards perform quite mixed in Creo, whereby the RTX 3080 10G, for whatever reason (driver?), can outperform the much more potent GeForce cards.
For Maya applies again what was already true for 3ds and CATIA. One card is a solo entertainer with a little sister in tow and the rest just watch enviously.
Well, because it was so nice, once again: in Solidworks this is also true.
I have sorted out some programs because their entire full program won’t even run without certified hardware. Such benchmarks would be rather idle, because they lack real background and utility. Maybe with a little more time I’ll do various things like Creation and Studio, because I find the topic more than exciting and use such applications professionally.
- 1 - Introduction, technical data and technology
- 2 - Test system and the igor'sLAB MIFCOM-PC
- 3 - Teardown: PCB, components and cooler
- 4 - Gaming performance WQHD (2560 x 1440 Pixels)
- 5 - Gaming performance UHD (3840 x 2160 Pixels)
- 6 - Gaming performance UHD + DLSS/FSR/XeSS (3840 x 2160 Pixels)
- 7 - DLSS 3.0 and the longest benchmark bars
- 8 - NVIDIA Reflex and latencies
- 9 - Workstation performance
- 10 - Power consumption, load levels and standards
- 11 - Transients and PSU recommendation
- 12 - Temperatures, clock rates, OC, fans and noise
- 13 - Summary and conclusion
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