Call of Duty Cold War – Latency and FPS Check
As a modern stand-in for eSports games, I picked CoD Black Ops Cold War. I myself enjoy playing it quite a bit. But only multiplayer and hardcore. Everything else is too silly for me. What interested me the most here, can I manage UHD 144 Hz with DXR Ultra – without DLSS help – with the RTX 4090? The goal must be to activate everything the game has to offer, DXR Ultra, even if it is not a must have in such a dynamic game. For comparison, there is of course the RTX 3080 Ti, which at least manages to utilize the 240 Hz of the PG279QM in QHD with DLSS Quality (without DXR). And this on a full multiplayer server!
Benchmark and settings
You can find the settings I used here:
These settings were only adjusted by me regarding NVIDIA Reflex and DLSS. Everything else always remains the same. This is also true for the RTX 4090. The benchmark is available here:
Reflex measurement setup
I measured with LDAT V2 on the MSI Raider GE67 HX (article spoiler) and the Logitec mouse. This was connected to my test system via USB and was connected to LDAT on the display. LDAT was coupled to the MSI Raider GE67 HX. The test system and the LDAT evaluations thus ran autonomously.
Preface:
I deliberately chose the map Moscow (private map), because there are really bad frame drops in the outdoor area. I want to see if the RTX 4090 can iron that out better. This will show up massively in the variances. This is not due to the graphics cards, not the drivers or DLSS. This is simply due to the range in the game. Attention: My FPS and latency values cannot be compared to a full multiplayer map!
RTX 3080 Ti
The game is playable with the settings, but unsuitable for the evening gaming hours from my point of view. If I would play like that and lose all the time, it wasn’t because of my skill. Yes, of course…
With DLSS, something is possible, but the RTX 3080 Ti feels much more comfortable in 1440p. Let’s take a look at the details.
You can see it jittering. Frametimes and variances show the modest place in the game. But that doesn’t matter. Let’s take a look at the latencies. For this purpose, there is Reflex on vs. Reflex off:
High frame times prevent lower latency. But as long as we are in GPU limit, Reflex can do its job. Starting with DLSS Ultra Performance, we are outside the GPU limit, where we are tied. The difference to DLSS Performance now only comes from the better frame times in Ultra Performance.
Now to the RTX 4090 – one more please.
- 1 - Introduction and test system
- 2 - Call of Duty Black Ops Cold War RTX 3080 Ti
- 3 - Call of Duty Black Ops Cold War RTX 4090
- 4 - Lara Croft: XeSS oder DLSS als FPS Booster
- 5 - Comparison: NVIDIA DLSS vs. Intel XeSS
- 6 - 2160p native vs. DLSS Balanced vs. XeSS Quality
- 7 - 2160p native vs. DLSS Performance vs. XeSS Balanced
- 8 - 2160p native vs. DLSS Quality vs. XeSS Ultra Quality
- 9 - 2160p vs. DLSS Ultra Performance vs. XeSS Performance
- 10 - Cyberpunk 2077 - a new era with DLSS 3.0
- 11 - Cyberpunk 2077 - RTX 4090 with DLSS 3.0
- 12 - Cyberpunk 2077 RTX 3080 Ti vs. RTX 4090
- 13 - Quality check: DLSS 2.3 vs. DLSS 3.0 in Cyberpunk 2077
- 14 - DLSS 2.3 vs. DLSS 3.0 Balanced vs. 2160p native
- 15 - DLSS 2.3 vs. DLSS 3.0 Performance vs. 2160p native
- 16 - DLSS 2.3 vs. DLSS 3.0 Ultra Performance vs. 2160p native
- 17 - DLSS 3.0 vs. FSR 1.0
- 18 - DLSS 3.0 Quality vs. FSR 1.0 Quality vs. 2160p native
- 19 - DLSS 3.0 Balanced vs. FSR 1.0 Balanced vs. 2160p native
- 20 - DLSS 3.0 Perfomance vs. FSR 1.0 Perfomance vs. 2160p native
- 21 - DLSS 3.0 Ultra Perfomance vs. FSR 1.0 Ultra Perfomance vs. 2160p native
- 22 - Summary and conclusion
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