As always, an RTX 3090 Founders Edition from Nvidia is used for the gaming tests, with maximized temperature and power consumption limits, for the lowest possible GPU bottleneck. The performance data is recorded with Nvidia Frameview 1.2, based on the open-source software Presentmon. Since Cyberpunk has lost its significance in past tests and also its relevance among many gamers, there is a new game title instead. Assetto Corsa Competizione is a racing simulation that places high value on accurate physics, and in multiplayer with up to 30 players, it sets high standards even for the fastest CPUs. The other two titles Shadow of the Tomb Raider and CS:GO remain with us.
Gaming QHD
As we know, there are almost no differences between the RAM configurations in Quad HD or 1440p, since the bottleneck is largely the graphics card, even with an RTX 3090. However, a few FPS differences can still be measured in all titles, with the manually optimized Vengeance modules coming out on top in every situation. The rest of the DDR5 kits do not differ much and are more or less within the measurement tolerance. DDR4 can also keep up well here, except in Shadow of the Tomb Raider, where the bandwidth deficit becomes noticeable.
The picture is similar for the frame time variances and even the most experienced gamers would not be able to notice any differences between the configurations when gaming.
Gaming FHD
In Full HD or 1080p, the differences between the configurations grow significantly. Especially in our new ACC test, the difference between the DDR5 JEDEC config and the DDR4 comparison config is stark with 15% in the Average FPS. Latency is obviously the decisive factor here, and the manually optimized Vengeance sticks can still take second place. In the other titles, the differences again fall into the category: measurable, but probably not noticeable.
There are no big differences in the frame time variances compared to the average FPS, but it is noticeable that the Vengeance modules end up relatively high even in the XMP and partly before the G.Skill modules. This is likely due in part to the tighter tRCD, tRP, and tRAS timings.
- 1 - Unboxing and Design
- 2 - Dimensions and RGB lighting
- 3 - Heatsink test and SPD information
- 4 - Teardown and PCB analysis
- 5 - Overclocking and test systems
- 6 - Synthetics (1/2) – Linpack Xtreme, AIDA64, Geekbench 3
- 7 - Synthetics (2/2) – SuperPI 32M, Pyprime 2.0 2B, Timespy CPU
- 8 - Gaming QHD and FHD – ACC, SoTR, CS:GO
- 9 - Zusammenfassung und Fazit
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