Unboxing
You rarely unpack a real unicorn, so I’ll take a little more time for the first time and give you the full picture gallery again. The packaging is plain, but blessed with a nice misprint (“I buy an “N”), for that purposeful and without real eye-catcher. The “Into the unknow” wouldn’t have happened at NVIDIA, but they have the Greenlight program, where even the artwork of the packaging is counter-tested.
The familiar Intel blue dominates, the rest is conspicuously inconspicuous. You get a thin booklet and some Asian air in addition to the card wrapped in anti-static film. More is not available for the advertised up to 150 dollars MSRP. The only thing is that you don’t need more material, but rather patience. Such a little diva wants to be petted around the clock, but I’ll come to that in a moment.
The card is generally kept simple, with a length of 22.2 cm this card is a real ITX battle dwarf and the height is an unusual 10.8 cm from the top edge of the motherboard slot to the top edge of the case cover.
This cover is made of simple ABS injection molding in black with piano lacquer-like surfaces and the Intel Arc lettering. Everything is cooled with two 9 cm fans and 11 rotor blades (diameter 8.7 mm). The whole thing weighs 686 grams, almost twice as much as the already tested DG1, but it is still within reason.
As you can already see from the top side: there is a separate 8-pin power supply connector. You even need it, but more about that later in the chapter Power consumption. The glowing Arc logo in blue confirms the Intel genes and the visible surface of the aluminum cooler already shows that cheap stranded aluminum was used here instead of a cooler with individual fins. Downside of this approach: the PCB itself doesn’t get any air through the full-surface cover. But we still have the teardown…
The underside also shows the cooler of the Duas slot card, which is 3.8 cm thick in total. We also see a single, circumferential 6 mm heat pipe. But then there are no more conspicuous features.
The slot bezel shows us that it is a real dual-slot card with the measured 3.8 cm. Gunnir relies on a 2-slot bracket this time and solves the rest of the air outlet via cutouts in the bezel. Since you only have to accommodate 3 sockets with the Display Port 1.4, and one with HDMI 2.1, there is enough space left for it.
At the end of the card, the missing “N” was found again, thank God.
The back shows the closed backplate over the complete length, although the pcb is significantly shorter. With the rather low power dissipation, you can definitely do that, since the massive cooler doesn’t allow for circulation anyway, but then you could have at least worked with pads between the PCB and the backplate. But you didn’t.
To confirm the technical data, I also have the obligatory GPU-Z screen shot at hand, which also confirms Resizeable BAR. The 2450 MHz are always reached under load, even 100 MHz more in OC. Ray tracing is also available this time, but we already knew that. The only thing is that the performance is so minimal that you will rather not use this option. The connection is made via 8 lanes and PCIe 4.0, which is actually quite sufficient for such a small graphics card. At least in theory.
With this I would have dealt with the unpacking, but of course the slaughter must also be. That’s why the teardown is on the next pages and only then the benchmarks follow. Which of course I did these first, to be sure.
- 1 - Introduction, an important foreword, specs und details
- 2 - Unboxing, hi-res pictures and features
- 3 - Teardown: PCB and cooler
- 4 - Telemetry, overclocking, bottleneck and micro stuttering
- 5 - FPS - Frames Per Second
- 6 - FPS - Curves
- 7 - Percentiles - Curves
- 8 - Frame Times - Percentage shares as a bar chart
- 9 - Frame Times - Curves
- 10 - Variances - Percentage shares as a bar chart
- 11 - AutoCAD 2021 and Inventor Pro 2021
- 12 - 3ds Max, Catia, Creo, Energy
- 13 - Maya, Medical, Siemens NC, SW 2017
- 14 - Power consumption as an overall consideration
- 15 - Load peaks and power supply recommendation
- 16 - Power consumption individually for all games
- 17 - Efficiency individually for all games
- 18 - Clock rate, temperatures, fan speed and noise
- 19 - Summary and conclusion
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