Motion handling in 1440p
We start again with the moving picture. What I don’t show in the further course is the ghosting! This is also an issue at lower resolutions, but not the main focus. We also stay indoors, because if there are already artifacts or other image disturbances in motion here, it usually gets worse outside!
1440p native resolution
1440p FSR 1.0 Ultra Quality
1440p FSR 1.0 performance
1440p FSR 2.0 quality
1440p FSR 2.0 performance
1440p DLSS quality
1440p DLSS Performance
What I noticed is that the rear ceiling lamp (near the map) starts flickering violently in FSR 2.0 performance! Otherwise, I don’t notice any disturbing effects now, besides the differences in detail of the individual stages. Also in the further course nothing worth mentioning came before my eyes! Of course, there may be more details here. But you have to find them on the one hand and on the other hand you have to analyze very carefully if the “deficiency” is really caused by the upscaling, the game itself or by the re-sharpening! Anyone who has had their own experience here is welcome to contact me via the forum. So go on…
- 1 - Einführung und Testsystem
- 2 - Probleme im Spiel Deathloop
- 3 - Qualitätsvergleich in 2160p - Motion
- 4 - Qualitätsvergleich in 2160p - Details
- 5 - Qualitätsvergleich in 1440p - Motion
- 6 - Qualitätsvergleich in 1440p - Details
- 7 - Qualitätsvergleich in 1080p - Motion
- 8 - Qualitätsvergleich in 1080p - Details
- 9 - Zusammenfassung und Fazit
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