The quality of upscaling in 2160p – motion handling!
The topic of upscaling is especially interesting for 4K gamers. Although the current generation of graphics cards is quite capable of gaming in 2160p, it is not always enough for 60 FPS or even more! What you don’t want to happen is the loss of image quality. That’s what makes gaming in 4K so interesting in my opinion. High resolution image and best of all in HDR! Unfortunately, most monitors with HDR certification are “fake products” because HDR content cannot really be displayed without dimming zones (or better yet, Full Array Local Dimming = FALD). But that’s another topic for a later article!
The first thing we’ll look at is the moving image. We’ll start with the native image, and you’ll find the settings for it in the first part. Do not be surprised, because today there are almost exclusively videos! Therefore, my request: take the time and look at the whole thing in detail, then you can make up your own mind and understand in the end also my personal assessment! Important: I only compare the quality level here (Ultra Quality FSR 1.0) and the performance level, quasi best and worst case. So roll the film:
2160p native resolution
2160p FSR 1.0 Ultra Quality
2160p FSR 1.0 Performance
2160p FSR 2.0 quality
2160p FSR 2.0 performance
2160p DLSS quality
2160p DLSS performance
So basically, that fits the scene so far. I don’t really notice any special features to talk about now! It is clear that FSR 1.0 clearly loses image quality here, especially in the power level, but readers already know that from the first part!
The Ghosting Effect
Now let’s take a look at a completely different scene and see if there’s anything to complain about. I have now prepared the worst case for you. We only look at the level performance of FSR 1.0/2.0 as well as DLSS in 2160p! Look closely at the gun silhouette around the rear sight. Here you can see the ghosting effect very well!
2160p DLSS performance
You can see quite well how the rear sight doubles several times in the picture and the fence in the background around the gun leaves a streak.
2160p FSR 1.0 Performance
Less streaking – but clearly visible ghosting!
2160p FSR 2.0 performance
Here you can see the streaking most clearly!
No one really gets it perfect. The streaking with DLSS 2.3 is not as severe as with FSR 2.0, but it is there! FSR 1.0 comes off best here. More or less only slight ghosting… Who would have thought that? Since you can already perceive this phenomenon in 4K, I’ll spare you that in the further course. It won’t get any better anyway, and there’s no need to roll out the topic even more broadly. So let’s look at a few more details in direct comparison. Turn the page!
- 1 - Einführung und Testsystem
- 2 - Probleme im Spiel Deathloop
- 3 - Qualitätsvergleich in 2160p - Motion
- 4 - Qualitätsvergleich in 2160p - Details
- 5 - Qualitätsvergleich in 1440p - Motion
- 6 - Qualitätsvergleich in 1440p - Details
- 7 - Qualitätsvergleich in 1080p - Motion
- 8 - Qualitätsvergleich in 1080p - Details
- 9 - Zusammenfassung und Fazit
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