In Watch Dogs Legion, the Ryzen 7 5800X3D also dominates in 720p. The values in 1080p are closer together again because the GPU is limited again. Everything within 1-2 FPS is then almost coincidental with the order (measurement tolerances).
The whole thing can also be tracked quite well with the FPS curves;
But the percentiles are always such a thing. The so-called P1 (1% Low) represents the 1% of the slowest FPS and is thus the image for the new min FPS. But there are other percentiles that fall within the visible range. Exactly for this I also have the well-known graphic, which shows very well what percentage total share more than 50% of all rendered frames have in the respective FPS stages of the Y-axis. I can’t really understand why no one but me analyzes this, because even the values at 85% (P15) and 95% (P5) are still relevant for smooth scrolling.
This brings us to the smaller intervals, the frame times. Unfortunately, the respective curves overlap, but I also have the course for each individual card as a separate graphic in direct comparison to the graphics card’s power consumption. But first, the tangle of frame times for all CPUs and cards, and below that, everything again as a gallery to browse through:
But there is also a good workaround as a clearer bar chart with the percentages of render times. So quasi something like the percentiles, only for the frames and no rough seconds.
But there is another factor that strongly influences our eye and well-being, the variances. The issue here is the directly successive frames and their possibly very different render times. 100 FPS can consist of 100 normally rendered frames or 50 very fast and 50 very slow rendered frames, always nicely alternating. The FPS and percentiles as a very rough interval do not care at all, but unfortunately the eye does. The whole thing is also known as micro jerks, which everyone finds annoying in a different way.
Power consumption and efficiency
First, we will start with the results of the CPUs, although these can also sometimes differ significantly depending on the combination of CPU and different graphics card. Logical, because a faster card will also demand more from the CPU, as long as it doesn’t run into its own limit. First, the curves and also the matching bars:
You can see that with the combination of CPU and GPU a bit more clearly in the next curve and bar graphs, where I put the GPU power consumption against the total power from GPU and CPU on the 12V rails (without motherboard and peripherals, only EPS and PCIe).
There aren’t really any surprises in terms of efficiency, so here are the bars for the watts to be used per FPS once again:
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