Frame time variances of all games and resolutions as bars
And since it is a well-known fact that the eye registers more than one would like, we also have to talk about variances once again. 100 FPS doesn’t have to be 100 FPS your if instead of 100 equally fast rendered then 50 very fast rendered, 40 fast rendered and 10 lame frames. This is a rather non-circular story called variance, which is the difference in time that two consecutive frames have. This, in turn, must be represented as a bar graph.
- 1 - Introduction, Unboxing and Technical Data
- 2 - MSI's PSU, Test System and Test Methods
- 3 - Teardown, PCB Analysis, Components and Cooler
- 4 - Gaming Performance (Bars)
- 5 - Gaming Performance (Curves)
- 6 - Percentiles (Curves)
- 7 - Frame Times (Curves)
- 8 - Frame Times (Bars)
- 9 - Variances (Bars)
- 10 - Power Draw GPU in Detail (Each Game)
- 11 - Power Draw CPU in Detail (Each Game)
- 12 - Effiziency in Detail (Each Game)
- 13 - Power Consumption in Games and Applications (Average)
- 14 - Transients, PCIe Standard and PSU Recommendation
- 15 - Temperatures and Thermal Imager
- 16 - Fan Speed, Noise, Coil Whining
- 17 - Summary and Conclusion
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