Comparison of image quality of DLSS and FSR
However, much more interesting than the performance comparison was actually the comparison of the image quality of the two technologies. Across all presets, FSR causes a massive loss of image sharpness, so that in the end even the lowest DLSS level looks sharper than the highest FSR level despite a significantly lower render resolution.
For direct comparison, I have also created a few sliders here, where you can see the differences quite clearly.
Scene 1
DLSS and FSR to “balanced.” The massive difference in terms of image sharpness is especially noticeable in the textures. Kratos’ forehead and shoulder, as well as the metallic hinge of his armor and the large stone in the center, are significantly sharper with DLSS:
[bafg id=”181655″]
Scene 2
DLSS and FSR at maximum level. The difference in sharpness is also clearly visible here. Especially on the foliage and trees, but also on Kratos’ armor and axe.
[bafg id=”181658″]
Scene 3
DLSS and FSR at maximum level. On the treetops (left) around the image, plenty of detail is lost with FSR – it almost looks as if a bokeh effect has been activated.
[bafg id=”181664″]
Scene 4
Again DLSS and FSR at maximum level. An image with an extreme amount of detail. Here I leave the reader to his own curiosity. When moving the slider, you will notice differences especially in the area of textures and small details like flowers or water drops across the whole image.
[bafg id=”181661″]
Overall, FSR has to admit defeat across the board here. Nvidia’s AI is learning and getting better.
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