Summary and conclusion
The new driver from NVIDIA essentially brings quality improvements through DLSS 2.3. According to NVIDIA's colported in particular in the area of "motion vectors" to reduce ghoasting. That still needs to be checked and I will take care of that! Furthermore, there is a rebirth of NVIDIA Image Scaling (NIS). Although it's a bit awkward to activate at first, it works quite well.
The performance in particular surprised me. If Marvel's Guardians of the Galaxy were an esports title, I'd actually lean towards using NIS due to the very good Frame Times. (Low frame times = very low latencies) In terms of image quality, however, DLSS is vastly superior. I'll have to take a closer look at why the performance deviates so diamitrally, especially with the frame times, in the next tests!
So what's the bottom line? The new driver brings owners of older NVIDIA graphics cards up to Maxwell (900 series) a way to survive the still ongoing chip crisis as well as the resurgent mining boom. NVIDIA probably also wants to deliver an answer to AMD's FSR. FSR also supports NVIDIA GPUs up to and including Pascal, but requires an implementation in the respective game, and there the availability still looks very manageable. AMD and the respective game developers are in a bind here! NVIDIA with DLSS, meanwhile, continues to spread and has already been integrated into 130 games. Many games are even retrofitted with it. Call of Duty Modern Warfare, for example, to name a big name.
So that should be it for today on the subject of NVIDIA driver 496.70. More testing to come and 4K is coming as well. The hardware finally arrives at my place this week and then DLSS, FSR and NIS will be tested. First of all, Battlefield 2042 is coming now, so it certainly won't be boring! See you then in the forum…
The NVIDIA GeForce driver 496.70 as well as the further documents were made available to me by NVIDIA – under observance of a NDA – in advance. The only condition, not to publish any information before the expiry of the embargo period. An influence on my tests or the article – has not taken place on the part of NVIDIA.
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