Let’s start with the FPS curves of the games, which always look nice, but don’t give any information about the image quality and rather leave the user out in the cold when it comes to the subjectively perceived frame rate. But at least you can see which card is the fastest, after all.
Borderlands 3 - AvFPSoB - 2560 x 1440, DX12 Badass Quality
Borderlands 3 - AvFPSoB - 3840 x 2160, DX12 Badass Quality
Control - AvFPSoB - 2560 x 1440, DX12 Max Settings
Control - AvFPSoB - 3840 x 2160, DX12 Max Settings, DXR
Control - AvFPSoB - 3840 x 2160, DX12 Max Settings
Far Cry New Dawn - AvFPSoB - 2560 x 1440, DX11 Ultra
Far Cry New Dawn - AvFPSoB - 3840 x 2160, DX11 Ultra
Ghost Recon Breakpoint - AvFPSoB - 2560 x 1440, Vulkan Ultra
Ghost Recon Breakpoint - AvFPSoB - 3840 x 2160, Vulkan Ultra
Horizon Zero Dawn - AvFPSoB - 2560 x 1440, DX12 Ultra
Horizon Zero Dawn - AvFPSoB - 3840 x 2160, DX12 Ultra
Metro Exodus Enhanced Edition - AvFPSoB - 2560 x 1440, DX12 Ultra, Hybrid
Metro Exodus Enhanced Edition - AvFPSoB - 3840 x 2160, DX12 Ultra, DXR
Metro Exodus Enhanced Edition - AvFPSoB - 3840 x 2160, DX12 Ultra, Hybrid
Shadow of the Tomb Raider - AvFPSoB - 2560 x 1440, DX12 Ultra
Shadow of the Tomb Raider - AvFPSoB - 3840 x 2160, DX12 Ultra
Watch Dogs Legion - AvFPSoB - 1920 x 1080, DX12 Ultra, DXR
Watch Dogs Legion - AvFPSoB - 2560 x 1440, DX12 Ultra
Watch Dogs Legion - AvFPSoB - 3840 x 2160, DX12 Ultra
Wolfenstein Youngblood - AvFPSoB - 2560 x 1440, Vulkan Mein Leben_
Wolfenstein Youngblood - AvFPSoB - 3840 x 2160, Vulkan Mein Leben_
World War Z - AvFPSoB - 2560 x 1440, Vulkan Ultra
World War Z - AvFPSoB - 3840 x 2160, Vulkan Ultra
You get a little closer to the truth if you look at the individual percentiles. In order to get a better overview, especially of the intermediate values, I have plotted the whole thing as a curve here
Borderlands 3 - FPS99th - 2560 x 1440, DX12 Badass Quality
Borderlands 3 - FPS99th - 3840 x 2160, DX12 Badass Quality
Control - FPS99th - 2560 x 1440, DX12 Max Settings
Control - FPS99th - 3840 x 2160, DX12 Max Settings, DXR
Control - FPS99th - 3840 x 2160, DX12 Max Settings
Far Cry New Dawn - FPS99th - 2560 x 1440, DX11 Ultra
Far Cry New Dawn - FPS99th - 3840 x 2160, DX11 Ultra
Ghost Recon Breakpoint - FPS99th - 2560 x 1440, Vulkan Ultra
Ghost Recon Breakpoint - FPS99th - 3840 x 2160, Vulkan Ultra
Horizon Zero Dawn - FPS99th - 2560 x 1440, DX12 Ultra
Horizon Zero Dawn - FPS99th - 3840 x 2160, DX12 Ultra
Metro Exodus Enhanced Edition - FPS99th - 2560 x 1440, DX12 Ultra, Hybrid
Metro Exodus Enhanced Edition - FPS99th - 3840 x 2160, DX12 Ultra, DXR
Metro Exodus Enhanced Edition - FPS99th - 3840 x 2160, DX12 Ultra, Hybrid
Shadow of the Tomb Raider - FPS99th - 2560 x 1440, DX12 Ultra
Shadow of the Tomb Raider - FPS99th - 3840 x 2160, DX12 Ultra
Watch Dogs Legion - FPS99th - 1920 x 1080, DX12 Ultra, DXR
Watch Dogs Legion - FPS99th - 2560 x 1440, DX12 Ultra
Watch Dogs Legion - FPS99th - 3840 x 2160, DX12 Ultra
Wolfenstein Youngblood - FPS99th - 2560 x 1440, Vulkan Mein Leben_
Wolfenstein Youngblood - FPS99th - 3840 x 2160, Vulkan Mein Leben_
World War Z - FPS99th - 2560 x 1440, Vulkan Ultra
World War Z - FPS99th - 3840 x 2160, Vulkan Ultra
Now we come to what is actually even more important than the very granular FPS: frame time. But I don’t want to deprive anyone of the curves either, even if they seem a bit confusing at first glance. The timeline is identical for each game for all maps, because for this I use an intelligent software interpolation, which plots everything uniformly for the graphical output on this timeline, independent of the number of rendered frames and thus also the deviating number of captured values.
Borderlands 3 - FrameTimeoB - 2560 x 1440, DX12 Badass Quality
Borderlands 3 - FrameTimeoB - 3840 x 2160, DX12 Badass Quality
Control - FrameTimeoB - 2560 x 1440, DX12 Max Settings
Control - FrameTimeoB - 3840 x 2160, DX12 Max Settings, DXR
Control - FrameTimeoB - 3840 x 2160, DX12 Max Settings
Far Cry New Dawn - FrameTimeoB - 2560 x 1440, DX11 Ultra
Far Cry New Dawn - FrameTimeoB - 3840 x 2160, DX11 Ultra
Ghost Recon Breakpoint - FrameTimeoB - 2560 x 1440, Vulkan Ultra
Ghost Recon Breakpoint - FrameTimeoB - 3840 x 2160, Vulkan Ultra
Horizon Zero Dawn - FrameTimeoB - 2560 x 1440, DX12 Ultra
Horizon Zero Dawn - FrameTimeoB - 3840 x 2160, DX12 Ultra
Metro Exodus Enhanced Edition - FrameTimeoB - 2560 x 1440, DX12 Ultra, Hybrid
Metro Exodus Enhanced Edition - FrameTimeoB - 3840 x 2160, DX12 Ultra, DXR
Metro Exodus Enhanced Edition - FrameTimeoB - 3840 x 2160, DX12 Ultra, Hybrid
Shadow of the Tomb Raider - FrameTimeoB - 2560 x 1440, DX12 Ultra
Shadow of the Tomb Raider - FrameTimeoB - 3840 x 2160, DX12 Ultra
Watch Dogs Legion - FrameTimeoB - 1920 x 1080, DX12 Ultra, DXR
Watch Dogs Legion - FrameTimeoB - 2560 x 1440, DX12 Ultra
Watch Dogs Legion - FrameTimeoB - 3840 x 2160, DX12 Ultra
Wolfenstein Youngblood - FrameTimeoB - 2560 x 1440, Vulkan Mein Leben_
Wolfenstein Youngblood - FrameTimeoB - 3840 x 2160, Vulkan Mein Leben_
World War Z - FrameTimeoB - 2560 x 1440, Vulkan Ultra
World War Z - FrameTimeoB - 3840 x 2160, Vulkan Ultra
And because that still doesn’t say much, I’ve now used the much clearer bar chart for each game, which contrasts and captures what the eye can’t see with pure curves.
Borderlands 3 - FrameTime - 2560 x 1440, DX12 Badass Quality
Borderlands 3 - FrameTime - 3840 x 2160, DX12 Badass Quality
Control - FrameTime - 2560 x 1440, DX12 Max Settings
Control - FrameTime - 3840 x 2160, DX12 Max Settings, DXR
Control - FrameTime - 3840 x 2160, DX12 Max Settings
Far Cry New Dawn - FrameTime - 2560 x 1440, DX11 Ultra
Far Cry New Dawn - FrameTime - 3840 x 2160, DX11 Ultra
Ghost Recon Breakpoint - FrameTime - 2560 x 1440, Vulkan Ultra
Ghost Recon Breakpoint - FrameTime - 3840 x 2160, Vulkan Ultra
Horizon Zero Dawn - FrameTime - 2560 x 1440, DX12 Ultra
Horizon Zero Dawn - FrameTime - 3840 x 2160, DX12 Ultra
Metro Exodus Enhanced Edition - FrameTime - 2560 x 1440, DX12 Ultra, Hybrid
Metro Exodus Enhanced Edition - FrameTime - 3840 x 2160, DX12 Ultra, DXR
Metro Exodus Enhanced Edition - FrameTime - 3840 x 2160, DX12 Ultra, Hybrid
Shadow of the Tomb Raider - FrameTime - 2560 x 1440, DX12 Ultra
Shadow of the Tomb Raider - FrameTime - 3840 x 2160, DX12 Ultra
Watch Dogs Legion - FrameTime - 1920 x 1080, DX12 Ultra, DXR
Watch Dogs Legion - FrameTime - 2560 x 1440, DX12 Ultra
Watch Dogs Legion - FrameTime - 3840 x 2160, DX12 Ultra
Wolfenstein Youngblood - FrameTime - 2560 x 1440, Vulkan Mein Leben_
Wolfenstein Youngblood - FrameTime - 3840 x 2160, Vulkan Mein Leben_
World War Z - FrameTime - 2560 x 1440, Vulkan Ultra
World War Z - FrameTime - 3840 x 2160, Vulkan Ultra
And since it is well known that the eye registers more than one would like, we also have to talk about variances once again. 100 FPS doesn’t have to mean 100 FPS if instead of 100 equally fast rendered frames you see 50 very fast rendered frames, 40 fast rendered frames and 10 lame frames. That’s a rather non-round story called variance, which is the difference in time that two consecutive frames have. This, in turn, must be represented as a bar chart.
We see that the GeForce RTX 3080 Ti FE performs “worse” in some games than some supposedly slower cards. In these cases, a tiny CPU limit already comes into play when the draw calls sporadically falter. If you look at the values, this is not yet visually a very big drawback, but you can already guess that for this card the best base is just good enough.
Borderlands 3 - FrameTimeVariance - 2560 x 1440, DX12 Badass Quality
Borderlands 3 - FrameTimeVariance - 3840 x 2160, DX12 Badass Quality
Control - FrameTimeVariance - 2560 x 1440, DX12 Max Settings
Control - FrameTimeVariance - 3840 x 2160, DX12 Max Settings, DXR
Control - FrameTimeVariance - 3840 x 2160, DX12 Max Settings
Far Cry New Dawn - FrameTimeVariance - 2560 x 1440, DX11 Ultra
Far Cry New Dawn - FrameTimeVariance - 3840 x 2160, DX11 Ultra
Ghost Recon Breakpoint - FrameTimeVariance - 2560 x 1440, Vulkan Ultra
Ghost Recon Breakpoint - FrameTimeVariance - 3840 x 2160, Vulkan Ultra
Horizon Zero Dawn - FrameTimeVariance - 2560 x 1440, DX12 Ultra
Horizon Zero Dawn - FrameTimeVariance - 3840 x 2160, DX12 Ultra
Metro Exodus Enhanced Edition - FrameTimeVariance - 2560 x 1440, DX12 Ultra, Hybrid
Metro Exodus Enhanced Edition - FrameTimeVariance - 3840 x 2160, DX12 Ultra, DXR
Metro Exodus Enhanced Edition - FrameTimeVariance - 3840 x 2160, DX12 Ultra, Hybrid
Shadow of the Tomb Raider - FrameTimeVariance - 2560 x 1440, DX12 Ultra
Shadow of the Tomb Raider - FrameTimeVariance - 3840 x 2160, DX12 Ultra
Watch Dogs Legion - FrameTimeVariance - 1920 x 1080, DX12 Ultra, DXR
Watch Dogs Legion - FrameTimeVariance - 2560 x 1440, DX12 Ultra
Watch Dogs Legion - FrameTimeVariance - 3840 x 2160, DX12 Ultra
Wolfenstein Youngblood - FrameTimeVariance - 2560 x 1440, Vulkan Mein Leben_
Wolfenstein Youngblood - FrameTimeVariance - 3840 x 2160, Vulkan Mein Leben_
World War Z - FrameTimeVariance - 2560 x 1440, Vulkan Ultra
World War Z - FrameTimeVariance - 3840 x 2160, Vulkan Ultra
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