Let’s start with the FPS progressions of the games, which always look nice, but don’t give any information about the picture quality and leave the user rather in the rain with the subjectively perceived picture sequence. But at least you can see which card is the fastest, after all.
Assassin's Creed Odyssey - AvFPSoB - 2560 x 1440, DX12 Very High Settings
Assassin's Creed Odyssey - AvFPSoB - 3840 x 2160, DX12 High Settings
Borderlands 3 - AvFPSoB - 2560 x 1440, DX12 High Settings, Fidelity FX Off
Borderlands 3 - AvFPSoB - 3840 x 2160, DX12 Medium Settings, Fidelity FX Off
Far Cry New Dawn - AvFPSoB - 2560 x 1440, DX11 High Settings
Far Cry New Dawn - AvFPSoB - 3840 x 2160, DX11 Medium Settings
Ghost Recon Breakpoint - AvFPSoB - 2560 x 1440, Vulkan Ultra Settings, Fidelity FX Off
Ghost Recon Breakpoint - AvFPSoB - 3840 x 2160, Vulkan Ultra Settings, Fidelity FX Off
Horizon Zero Dawn - AvFPSoB - 2560 x 1440, DX12 High Settings, FoV = 90, TAA, Blur On
Horizon Zero Dawn - AvFPSoB - 3840 x 2160, DX12 High Settings, FoV = 90, TAA, Blur On
Metro Exodus - AvFPSoB - 1920 x 1080, DX12 Ultra Settings, RTX, Hairworks On
Metro Exodus - AvFPSoB - 2560 x 1440, DX12 High Settings, Hairworks Off
Metro Exodus - AvFPSoB - 3840 x 2160, DX12 Normal Settings, Hairworks Off
Shadow of the Tomb Raider - AvFPSoB - 2560 x 1440, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - AvFPSoB - 3840 x 2160, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - AvFPSoB - 3840 x 2160, DX12 High Settings, DLSS On
Total War Three Kingdoms - AvFPSoB - 2560 x 1440, DX12 High Settings
Total War Three Kingdoms - AvFPSoB - 3840 x 2160, DX12 Medium Settings
Wolfenstein Youngblood - AvFPSoB - 2560 x 1440, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
Wolfenstein Youngblood - AvFPSoB - 3840 x 2160, Vulkan Ultra Settings, DLSS On
Wolfenstein Youngblood - AvFPSoB - 3840 x 2160, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
World War Z - AvFPSoB - 2560 x 1440, Vulkan Ultra Settings
World War Z - AvFPSoB - 3840 x 2160, Vulkan Ultra Settings
You get a little closer to the truth when you look at the individual percentiles. In order to get a better overview, especially of the intermediate values, I have prepared the whole thing as a curve
Assassin's Creed Odyssey - FPS99th - 2560 x 1440, DX12 Very High Settings
Assassin's Creed Odyssey - FPS99th - 3840 x 2160, DX12 High Settings
Borderlands 3 - FPS99th - 2560 x 1440, DX12 High Settings, Fidelity FX Off
Borderlands 3 - FPS99th - 3840 x 2160, DX12 Medium Settings, Fidelity FX Off
Far Cry New Dawn - FPS99th - 2560 x 1440, DX11 High Settings
Far Cry New Dawn - FPS99th - 3840 x 2160, DX11 Medium Settings
Ghost Recon Breakpoint - FPS99th - 2560 x 1440, Vulkan Ultra Settings, Fidelity FX Off
Ghost Recon Breakpoint - FPS99th - 3840 x 2160, Vulkan Ultra Settings, Fidelity FX Off
Horizon Zero Dawn - FPS99th - 2560 x 1440, DX12 High Settings, FoV = 90, TAA, Blur On
Horizon Zero Dawn - FPS99th - 3840 x 2160, DX12 High Settings, FoV = 90, TAA, Blur On
Metro Exodus - FPS99th - 1920 x 1080, DX12 Ultra Settings, RTX, Hairworks On
Metro Exodus - FPS99th - 2560 x 1440, DX12 High Settings, Hairworks Off
Metro Exodus - FPS99th - 3840 x 2160, DX12 Normal Settings, Hairworks Off
Shadow of the Tomb Raider - FPS99th - 2560 x 1440, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - FPS99th - 3840 x 2160, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - FPS99th - 3840 x 2160, DX12 High Settings, DLSS On
Total War Three Kingdoms - FPS99th - 2560 x 1440, DX12 High Settings
Total War Three Kingdoms - FPS99th - 3840 x 2160, DX12 Medium Settings
Wolfenstein Youngblood - FPS99th - 2560 x 1440, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
Wolfenstein Youngblood - FPS99th - 3840 x 2160, Vulkan Ultra Settings, DLSS On
Wolfenstein Youngblood - FPS99th - 3840 x 2160, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
World War Z - FPS99th - 2560 x 1440, Vulkan Ultra Settings
World War Z - FPS99th - 3840 x 2160, Vulkan Ultra Settings
Now we come to what is actually even more important than the very granular FPS: the Frame Time. But I also don’t want to withhold the curves from anyone, even if they seem a bit confusing at first glance. The timeline is identical for each game on all maps, because I use an intelligent software interpolation for this, which plots everything uniformly on this timeline for the graphical output, regardless of the number of rendered frames and thus also the different number of acquired values.
Assassin's Creed Odyssey - FrameTimeoB - 2560 x 1440, DX12 Very High Settings
Assassin's Creed Odyssey - FrameTimeoB - 3840 x 2160, DX12 High Settings
Borderlands 3 - FrameTimeoB - 2560 x 1440, DX12 High Settings, Fidelity FX Off
Borderlands 3 - FrameTimeoB - 3840 x 2160, DX12 Medium Settings, Fidelity FX Off
Far Cry New Dawn - FrameTimeoB - 2560 x 1440, DX11 High Settings
Far Cry New Dawn - FrameTimeoB - 3840 x 2160, DX11 Medium Settings
Ghost Recon Breakpoint - FrameTimeoB - 2560 x 1440, Vulkan Ultra Settings, Fidelity FX Off
Ghost Recon Breakpoint - FrameTimeoB - 3840 x 2160, Vulkan Ultra Settings, Fidelity FX Off
Horizon Zero Dawn - FrameTimeoB - 2560 x 1440, DX12 High Settings, FoV = 90, TAA, Blur On
Horizon Zero Dawn - FrameTimeoB - 3840 x 2160, DX12 High Settings, FoV = 90, TAA, Blur On
Metro Exodus - FrameTimeoB - 1920 x 1080, DX12 Ultra Settings, RTX, Hairworks On
Metro Exodus - FrameTimeoB - 2560 x 1440, DX12 High Settings, Hairworks Off
Metro Exodus - FrameTimeoB - 3840 x 2160, DX12 Normal Settings, Hairworks Off
Shadow of the Tomb Raider - FrameTimeoB - 2560 x 1440, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - FrameTimeoB - 3840 x 2160, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - FrameTimeoB - 3840 x 2160, DX12 High Settings, DLSS On
Total War Three Kingdoms - FrameTimeoB - 2560 x 1440, DX12 High Settings
Total War Three Kingdoms - FrameTimeoB - 3840 x 2160, DX12 Medium Settings
Wolfenstein Youngblood - FrameTimeoB - 2560 x 1440, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
Wolfenstein Youngblood - FrameTimeoB - 3840 x 2160, Vulkan Ultra Settings, DLSS On
Wolfenstein Youngblood - FrameTimeoB - 3840 x 2160, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
World War Z - FrameTimeoB - 2560 x 1440, Vulkan Ultra Settings
World War Z - FrameTimeoB - 3840 x 2160, Vulkan Ultra Settings
And because that doesn’t say much yet, I have now tried to create a bar chart for each game, which is clearly arranged in different colors, and which compares and records what the eye can’t see in pure curves.
Assassin's Creed Odyssey - FrameTime - 2560 x 1440, DX12 Very High Settings
Assassin's Creed Odyssey - FrameTime - 3840 x 2160, DX12 High Settings
Borderlands 3 - FrameTime - 2560 x 1440, DX12 High Settings, Fidelity FX Off
Borderlands 3 - FrameTime - 3840 x 2160, DX12 Medium Settings, Fidelity FX Off
Far Cry New Dawn - FrameTime - 2560 x 1440, DX11 High Settings
Far Cry New Dawn - FrameTime - 3840 x 2160, DX11 Medium Settings
Ghost Recon Breakpoint - FrameTime - 2560 x 1440, Vulkan Ultra Settings, Fidelity FX Off
Ghost Recon Breakpoint - FrameTime - 3840 x 2160, Vulkan Ultra Settings, Fidelity FX Off
Horizon Zero Dawn - FrameTime - 2560 x 1440, DX12 High Settings, FoV = 90, TAA, Blur On
Horizon Zero Dawn - FrameTime - 3840 x 2160, DX12 High Settings, FoV = 90, TAA, Blur On
Metro Exodus - FrameTime - 1920 x 1080, DX12 Ultra Settings, RTX, Hairworks On
Metro Exodus - FrameTime - 2560 x 1440, DX12 High Settings, Hairworks Off
Metro Exodus - FrameTime - 3840 x 2160, DX12 Normal Settings, Hairworks Off
Shadow of the Tomb Raider - FrameTime - 2560 x 1440, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - FrameTime - 3840 x 2160, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - FrameTime - 3840 x 2160, DX12 High Settings, DLSS On
Total War Three Kingdoms - FrameTime - 2560 x 1440, DX12 High Settings
Total War Three Kingdoms - FrameTime - 3840 x 2160, DX12 Medium Settings
Wolfenstein Youngblood - FrameTime - 2560 x 1440, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
Wolfenstein Youngblood - FrameTime - 3840 x 2160, Vulkan Ultra Settings, DLSS On
Wolfenstein Youngblood - FrameTime - 3840 x 2160, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
World War Z - FrameTime - 2560 x 1440, Vulkan Ultra Settings
World War Z - FrameTime - 3840 x 2160, Vulkan Ultra Settings
And since the eye is known to perceive more than it likes, we must also talk again about the variances. 100 FPS don’t have to be 100 FPS, if instead of 100 frames rendered at the same speed, you see 50 frames rendered very fast, 40 frames rendered fast and 10 frames rendered slow. This is a rather non-round story called variance, which is the time difference between two consecutive frames. This in turn must be displayed as a bar chart.
We see that the GeForce RTX 3080 performs “worse” in some games than some supposedly slower cards. In these cases, even in Ultra-HD, a tiny CPU limit comes into play when the draw calls falter sporadically. If you look at the values, this is not yet a very big deficiency optically, but you can already guess that for this map the best base is just good enough. You’ll have to wait for AMD and the Ryzen 4000, because Intel’s Core i9-10900K simply isn’t a real alternative anymore due to the already borderline PCIe 3.0. A few weeks ago, I could not have imagined that I would have to formulate this so hard.
Assassin's Creed Odyssey - FrameTimeVariance - 2560 x 1440, DX12 Very High Settings
Assassin's Creed Odyssey - FrameTimeVariance - 3840 x 2160, DX12 High Settings
Borderlands 3 - FrameTimeVariance - 2560 x 1440, DX12 High Settings, Fidelity FX Off
Borderlands 3 - FrameTimeVariance - 3840 x 2160, DX12 Medium Settings, Fidelity FX Off
Far Cry New Dawn - FrameTimeVariance - 2560 x 1440, DX11 High Settings
Far Cry New Dawn - FrameTimeVariance - 3840 x 2160, DX11 Medium Settings
Ghost Recon Breakpoint - FrameTimeVariance - 2560 x 1440, Vulkan Ultra Settings, Fidelity FX Off
Ghost Recon Breakpoint - FrameTimeVariance - 3840 x 2160, Vulkan Ultra Settings, Fidelity FX Off
Horizon Zero Dawn - FrameTimeVariance - 2560 x 1440, DX12 High Settings, FoV = 90, TAA, Blur On
Horizon Zero Dawn - FrameTimeVariance - 3840 x 2160, DX12 High Settings, FoV = 90, TAA, Blur On
Metro Exodus - FrameTimeVariance - 1920 x 1080, DX12 Ultra Settings, RTX, Hairworks On
Metro Exodus - FrameTimeVariance - 2560 x 1440, DX12 High Settings, Hairworks Off
Metro Exodus - FrameTimeVariance - 3840 x 2160, DX12 Normal Settings, Hairworks Off
Shadow of the Tomb Raider - FrameTimeVariance - 2560 x 1440, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - FrameTimeVariance - 3840 x 2160, DX12 High Settings, DLSS Off
Shadow of the Tomb Raider - FrameTimeVariance - 3840 x 2160, DX12 High Settings, DLSS On
Total War Three Kingdoms - FrameTimeVariance - 2560 x 1440, DX12 High Settings
Total War Three Kingdoms - FrameTimeVariance - 3840 x 2160, DX12 Medium Settings
Wolfenstein Youngblood - FrameTimeVariance - 2560 x 1440, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
Wolfenstein Youngblood - FrameTimeVariance - 3840 x 2160, Vulkan Ultra Settings, DLSS On
Wolfenstein Youngblood - FrameTimeVariance - 3840 x 2160, Vulkan Ultra, DLSS Off, RTX Off, FoV 90
World War Z - FrameTimeVariance - 2560 x 1440, Vulkan Ultra Settings
World War Z - FrameTimeVariance - 3840 x 2160, Vulkan Ultra Settings
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