Introduction
The field of application as practical as possible was an important reason for us to adapt the platform and CPU to the target group of an RX 550 and thus to use a much simpler Core i3 6320 instead of the Intel Core i7. Of course, we have to do without turbo and physical four cores. but it is becoming more realistic.
Battlefield 1
In this game we see that the new RX 550 is well behind the RX 460 and also the older R7 260X, as long as the CPU is not limited. Since we play in very low settings, the frame rates of the RX 550 are still quite passable.
Even the frametime gradients, variances, and our Uneveness index show no negative outliers. The HD530 of the Intel CPU alone is completely unsuitable in every way:
Civilization VI
Counter-example pleasing? Here, all three dedicated cards definitely limit the CPU, which is no surprise. Only the HD530 drags itself laboriously across the playing field and sees no trick. Actually, no matter which of the three dedicated cards you use, they all operate at a very similar level.
In detail, the disaster of the iGP HD530 becomes even clearer.
Doom
But back to GPU utilization. Doom shows the Radeon RX 550, which link of the food chain it is, even if the HD530 is the usual taillight. Although the settings have already been minimized, Doom is running at an acceptable level with the Radeon RX 550. Nevertheless, the subjective impression is not a bad one, because the frametimes still look quite good.
Now again the individual maps in detail:
Starcraft II
At Starcraft II, we use a medium-complex map that represents a compromise between GPU and CPU limitations. The frame rates are excellent and the Min-FPS show us together very clearly where the CPU limit is located. Only Intel's iGP is starving through the run and doesn't really like to play along.
For this there is also in details one on the cap:
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