Allgemein Gaming GPUs Reviews

Battlefield V in first optics comparison: RTX Off versus RTX On from Normal to Ultra with HiRes images and video

Division of labour is a nice thing, especially when your system has to be "persuaded" manually for the 1809 update of Windows and you are unfortunately not one of those who have been pampered with pre-keys. But better late than never and together with colleagues, working and playing is twice as much fun. This is written by someone who hardly finds time to play really enjoyable, unfortunately.

Here, the reflections are fairly well controlled without ray tracing, and the classic rasterization is pretty perfect. The GeForce RTX 2080 then enables a whopping 136 FPS. Activating ray tracing on Normal makes it possible to specify all reflections and present everything with a much better definition and more details for the fire. However, the GeForce RTX 2080 is getting harder and harder and shows everything only at 62 fps, half as fast!

Also note that the result in low mode is visually identical to the same performance as normal as normal mode. In DXR Ultra, ray tracing no longer brings noticeable improvement to the naked eye, but we find that the edges of the puddle are better supported in their transparency than in normal mode. This reminds us of the first differences in the body of the car.

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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