The GeForce RTX 2060 got several scolds for the launch, mainly because of the rather meagre memory expansion of only 6 GB, which was actually not appropriate for the purchase price. Now everything is supposed to be super and you are aiming with an EIA of 419 euros incl. Vat. in the end, a very similar class of buyers. The question is still the question of how the street price will develop with the board partner models, because that was the big weakness after the launch at that time. Current GeForce RTX 2060 is now available from approx. 340 Euro street price.
The monster wave is off, so is the AMD card. Well, it's kind of cherry-picking, but in the end balancing justice for the previous benchmark. By the way, both games show very nicely how much driver optimizations can help and how hurt they hurt when they are suddenly missing. This also applies to all those who like to play games outside of the usual suspects. There are always outliers and so these games have their raison d'etre in the benchmark selection. Compensatory justice, or something like that.
Benchmarks in Full HD with 1920 x 1080 pixels
I have deliberately chosen the highest settings for these benchmarks, as all maps here provide very useful frame rates.
World War Z - FPS - 1920x1080 Ultra
World War Z - FrameTime - 1920x1080 Ultra
World War Z - FrameTimeVariance - 1920x1080 Ultra
World War Z - Unevenness - 1920x1080 Ultra
The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.
World War Z - AvFPSoB - 1920x1080 Ultra
World War Z - FPS99th - 1920x1080 Ultra
World War Z - FrameTimeoB - 1920x1080 Ultra
And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).
World War Z - GeForce RTX 2060 FE 6GB - FPSvsFrameTimeDiff - 1920x1080 Ultra
World War Z - GeForce RTX 2060 FE 6GB - FrameTimeSolo - 1920x1080 Ultra
World War Z - GeForce RTX 2060 FE 6GB - Unevenness - 1920x1080 Ultra
World War Z - GeForce RTX 2060 Super 8 GB - FPSvsFrameTimeDiff - 1920x1080 Ultra
World War Z - GeForce RTX 2060 Super 8 GB - FrameTimeSolo - 1920x1080 Ultra
World War Z - GeForce RTX 2060 Super 8 GB - Unevenness - 1920x1080 Ultra
World War Z - GeForce RTX 2070 FE 8GB - FPSvsFrameTimeDiff - 1920x1080 Ultra
World War Z - GeForce RTX 2070 FE 8GB - FrameTimeSolo - 1920x1080 Ultra
World War Z - GeForce RTX 2070 FE 8GB - Unevenness - 1920x1080 Ultra
World War Z - GeForce RTX 2070 Super 8GB - FPSvsFrameTimeDiff - 1920x1080 Ultra
World War Z - GeForce RTX 2070 Super 8GB - FrameTimeSolo - 1920x1080 Ultra
World War Z - GeForce RTX 2070 Super 8GB - Unevenness - 1920x1080 Ultra
World War Z - GeForce RTX 2080 FE 8GB - FPSvsFrameTimeDiff - 1920x1080 Ultra
World War Z - GeForce RTX 2080 FE 8GB - FrameTimeSolo - 1920x1080 Ultra
World War Z - GeForce RTX 2080 FE 8GB - Unevenness - 1920x1080 Ultra
World War Z - Radeon VII 16GB - FPSvsFrameTimeDiff - 1920x1080 Ultra
World War Z - Radeon VII 16GB - FrameTimeSolo - 1920x1080 Ultra
World War Z - Radeon VII 16GB - Unevenness - 1920x1080 Ultra
Benchmarks in QHD with 2560 x 1440 pixels
The settings for these resolutions can still be chosen as high throughout, but it is already a compromise for better playability.
World War Z - FPS - 2560x1440 Ultra
World War Z - FrameTime - 2560x1440 Ultra
World War Z - FrameTimeVariance - 2560x1440 Ultra
World War Z - Unevenness - 2560x1440 Ultra
The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.
World War Z - AvFPSoB - 2560x1440 Ultra
World War Z - FPS99th - 2560x1440 Ultra
World War Z - FrameTimeoB - 2560x1440 Ultra
And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).
World War Z - GeForce RTX 2060 FE 6GB - FPSvsFrameTimeDiff - 2560x1440 Ultra
World War Z - GeForce RTX 2060 FE 6GB - FrameTimeSolo - 2560x1440 Ultra
World War Z - GeForce RTX 2060 FE 6GB - Unevenness - 2560x1440 Ultra
World War Z - GeForce RTX 2060 Super 8 GB - FPSvsFrameTimeDiff - 2560x1440 Ultra
World War Z - GeForce RTX 2060 Super 8 GB - FrameTimeSolo - 2560x1440 Ultra
World War Z - GeForce RTX 2060 Super 8 GB - Unevenness - 2560x1440 Ultra
World War Z - GeForce RTX 2070 FE 8GB - FPSvsFrameTimeDiff - 2560x1440 Ultra
World War Z - GeForce RTX 2070 FE 8GB - FrameTimeSolo - 2560x1440 Ultra
World War Z - GeForce RTX 2070 FE 8GB - Unevenness - 2560x1440 Ultra
World War Z - GeForce RTX 2070 Super 8GB - FPSvsFrameTimeDiff - 2560x1440 Ultra
World War Z - GeForce RTX 2070 Super 8GB - FrameTimeSolo - 2560x1440 Ultra
World War Z - GeForce RTX 2070 Super 8GB - Unevenness - 2560x1440 Ultra
World War Z - GeForce RTX 2080 FE 8GB - FPSvsFrameTimeDiff - 2560x1440 Ultra
World War Z - GeForce RTX 2080 FE 8GB - FrameTimeSolo - 2560x1440 Ultra
World War Z - GeForce RTX 2080 FE 8GB - Unevenness - 2560x1440 Ultra
World War Z - Radeon VII 16GB - FPSvsFrameTimeDiff - 2560x1440 Ultra
World War Z - Radeon VII 16GB - FrameTimeSolo - 2560x1440 Ultra
World War Z - Radeon VII 16GB - Unevenness - 2560x1440 Ultra
Benchmarks in Ultra HD with 3840 x 2160 pixels
Ultra-HD works well if you adjust the settings even further down. For me, the benchmark design is primarily about playability and only second only to absolute beauty.
World War Z - FPS - 4K Ultra
World War Z - FrameTime - 4K Ultra
World War Z - FrameTimeVariance - 4K Ultra
World War Z - Unevenness - 4K Ultra
The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.
World War Z - AvFPSoB - 4K Ultra
World War Z - FPS99th - 4K Ultra
World War Z - FrameTimeoB - 4K Ultra
And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).
World War Z - GeForce RTX 2060 FE 6GB - FPSvsFrameTimeDiff - 4K Ultra
World War Z - GeForce RTX 2060 FE 6GB - FrameTimeSolo - 4K Ultra
World War Z - GeForce RTX 2060 FE 6GB - Unevenness - 4K Ultra
World War Z - GeForce RTX 2060 Super 8 GB - FPSvsFrameTimeDiff - 4K Ultra
World War Z - GeForce RTX 2060 Super 8 GB - FrameTimeSolo - 4K Ultra
World War Z - GeForce RTX 2060 Super 8 GB - Unevenness - 4K Ultra
World War Z - GeForce RTX 2070 FE 8GB - FPSvsFrameTimeDiff - 4K Ultra
World War Z - GeForce RTX 2070 FE 8GB - FrameTimeSolo - 4K Ultra
World War Z - GeForce RTX 2070 FE 8GB - Unevenness - 4K Ultra
World War Z - GeForce RTX 2070 Super 8GB - FPSvsFrameTimeDiff - 4K Ultra
World War Z - GeForce RTX 2070 Super 8GB - FrameTimeSolo - 4K Ultra
World War Z - GeForce RTX 2070 Super 8GB - Unevenness - 4K Ultra
World War Z - GeForce RTX 2080 FE 8GB - FPSvsFrameTimeDiff - 4K Ultra
World War Z - GeForce RTX 2080 FE 8GB - FrameTimeSolo - 4K Ultra
World War Z - GeForce RTX 2080 FE 8GB - Unevenness - 4K Ultra
World War Z - Radeon VII 16GB - FPSvsFrameTimeDiff - 4K Ultra
World War Z - Radeon VII 16GB - FrameTimeSolo - 4K Ultra
World War Z - Radeon VII 16GB - Unevenness - 4K Ultra
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