Actually, Nvidia has a good laugh, because what Microsoft releases today as DXR 1.1 (DirectX Ray Tracing) makes at least this part the quasi-standard for PCs and consoles to the same extent. None of this is surprisingly new now, given that at the end of October last year you had a post called "Dev Preview of New DirectX 12 Features" on [...]
Super Resolution for all: DirectSR simplifies integration of FSR, DLSS and XeSS in DX12 games
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